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UFC 2009 Undisputed for Xbox 360

Posted: Sun Oct 04, 2009 12:26 am
by brienj
First of all, I'd like to thank Bugtest for his tools. :)

I made a few BMS scripts for QuickBMS for UFC 2009 Undisputed for the Xbox 360.

You can see the results:
Image

Edit: There are now three different scripts

Re: UFC 2009 Undisputed for Xbox 360

Posted: Sun Oct 04, 2009 1:53 am
by brienj
Ok, I can extract what I believe is a model file, I am however no expert in models, could somebody download this sample and see if it is familiar to them?

BTW, I added the yobj file extension based on the header inside the file, this is not necessarily called a yobj file.

Also, this is an Xbox 360 file format, so the file should be big endian. ;)

Re: UFC 2009 Undisputed for Xbox 360

Posted: Sun Oct 04, 2009 4:45 pm
by brienj
Interesting, Randy Couture was originally in the game. They took him out of the game, but didn't take out all the mentions of him.

Image

Re: UFC 2009 Undisputed for Xbox 360

Posted: Sun Oct 04, 2009 4:57 pm
by mariokart64n
files looks like 3d data to me, but I don't know alot about getting 3d models out. things are stored in polystrips for the 360.. and I never quite figured out how polystrips worked.

anyway there are bone name references as well that indicate that this is a 3d file. the only doubt I have is the size of the file. 130kb is very small for a model file. but for sure you can see repeating blocks of data that look like 2 sets of float points.. probably for the polystrips.. the second half of the files kinda looks like texture data though.. man that's alot of crammed in stuff for a 130kb file

Re: UFC 2009 Undisputed for Xbox 360

Posted: Sun Oct 04, 2009 5:23 pm
by brienj
Mario_Kart wrote:files looks like 3d data to me, but I don't know alot about getting 3d models out. things are stored in polystrips for the 360.. and I never quite figured out how polystrips worked.

anyway there are bone name references as well that indicate that this is a 3d file. the only doubt I have is the size of the file. 130kb is very small for a model file. but for sure you can see repeating blocks of data that look like 2 sets of float points.. probably for the polystrips.. the second half of the files kinda looks like texture data though.. man that's alot of crammed in stuff for a 130kb file
The reason it is small is that it is not the model for the body, it is the model file for the trunks I think, hence the t on it. I purposely chose a smaller model file, so the file size would not be too big to upload here.

Re: UFC 2009 Undisputed for Xbox 360

Posted: Wed Mar 17, 2010 9:38 pm
by Diesl
brienj wrote:First of all, I'd like to thank Bugtest for his tools. :)

I made a few BMS scripts for QuickBMS for UFC 2009 Undisputed for the Xbox 360.

You can see the results:
Image

Edit: There are now three different scripts
thx Brienj! i hope i can get the textures out of the game with this or 1 of this scripts