Baldurs Gate Dark Alliance PS2 extracted .vag
Posted: Thu Aug 06, 2009 4:16 pm
Help!!! I manage to extract music, sounds and dialogs from the .VAT files in the folder named DATA\BG using Cube or ADPCM player, and calculate the interleave using MFAUDIO. When I play the adpcm music file, it plays clearly, but with an irritating popping sound in the background. Now I know that all the old SCE games have been succesfully ripped before, BGDA, BGDAII, CHAMPIONS OF NORRATH etc. So what am I doing wrong here? Is it copy protection perhaps?
I hope I wont have to use hex editor here, cause I'm still a noob in that respect. Are there other tools out there that extract vags?
BTW, I can't line in, cause the sound menu doesn't take the ambient sounds away....
I hope I wont have to use hex editor here, cause I'm still a noob in that respect. Are there other tools out there that extract vags?
BTW, I can't line in, cause the sound menu doesn't take the ambient sounds away....