Mabinogi Heros
Posted: Thu Jul 23, 2009 3:27 am
This game uses the half life engine and would be great to have access to the resources in these archives.
I am confused a little on the file structure and what compression type is used it is definitely zlib but I am not sure what else there is.
I found this in one of the dll files.
I have attached a few sample files and all the dll's and main exe. the problem with the main exe is themida protection.
http://www.MegaShare.com/1274323
video
http://www.youtube.com/watch?v=A6_dC9N7LoQ&e

I am confused a little on the file structure and what compression type is used it is definitely zlib but I am not sure what else there is.
I found this in one of the dll files.
Code: Select all
C:\signsrch>signsrch.exe C:\Nexon\Heroes\ko-KR\dbghelp.dll
Signsrch 0.1.5a
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org
optimized search function from Andrew http://www.team5150.com/~andrew/
- open file "C:\Nexon\Heroes\ko-KR\dbghelp.dll"
- 1080672 bytes allocated
- load signatures
- open file C:\signsrch\signsrch.sig
- 1772170 bytes allocated for the signatures
- 2263 signatures in the database
- start signatures scanning:
offset num description [bits.endian.size]
--------------------------------------------
0000c500 83 CRC-32-IEEE 802.3 poly 0x04C11DB7 [32.le rev.1024]
00106676 188 SSH RSA id-sha1 OBJ.ID. oiw(14) secsig(3) algorithms(2) 26 [..15]
- 2 signatures found in the file
Code: Select all
idstring "HF\ 1\ 2"
goto 0
for i = 0 < files
get HF long
get UNK1 long
get UNK2 long
get UNK3 long
get UNK4 short
get ZSIZE long
get ZSIZE long
get NSIZE long
getdstring NAME NSIZE
savepos OFFSET
clog NAME1 OFFSET ZSIZE SIZE
math OFFSET += ZSIZE
goto OFFSET
next ihttp://www.MegaShare.com/1274323
video
http://www.youtube.com/watch?v=A6_dC9N7LoQ&e
