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Condemned 2 Arch File
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pietastesgood
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Condemned 2 Arch File
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- aluigi
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Re: Condemned 2 Arch File
*update* check the following post
Last edited by aluigi on Mon Jan 25, 2010 1:59 am, edited 1 time in total.
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pixellegolas
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Re: Condemned 2 Arch File
I have updated the script to version 0.2 because there was a bug and a needed compatibility fix (for some formats) so you MUST download the new version.
and please remember ever to test the extracted files because errors can be anywhere
and please remember ever to test the extracted files because errors can be anywhere
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AlphaTwentyThree
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Re: Condemned 2 Arch File
The contents of this post was deleted because of possible forum rules violation.
If you like what you see, why not click the little Thank You button?
It will definitely motivate me! 
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
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AlphaTwentyThree
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Re: Condemned 2 Arch File
I just checked and strangely enough it works with the cut file, but not with the complete archive (2.517.228.532 Bytes) - maybe it's too big? Error message is always the predefined one from the script. As you can see, the offset is always negative:aluigi wrote:here it works perfectly (tested with quickbms 0.4.5)

What's wrong here?
Last edited by AlphaTwentyThree on Tue Jun 08, 2010 1:13 pm, edited 1 time in total.
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Re: Condemned 2 Arch File
yeah it's for sure the size, because it's major than 0x7fffffff
as fix you should try to add a 'u' before the comparison signs at the following lines like the examples:let me know if this fixes the problem so I will modify the online script
as fix you should try to add a 'u' before the comparison signs at the following lines like the examples:
Code: Select all
line 63: if ZSIZE u>= RATL_FULLSIZE
line 66: if OFFSET u> RATL_FULLSIZE
line 91: for OFFSET = OFFSET u< LIMIT-
AlphaTwentyThree
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Re: Condemned 2 Arch File
HA! Works now - thanks a lot! 
Should I open a new topic for those *.bndl files inside the archives or could I also post here?
Should I open a new topic for those *.bndl files inside the archives or could I also post here?
If you like what you see, why not click the little Thank You button?
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Re: Condemned 2 Arch File
I hope the following answers your question :)
Code: Select all
endian big
idstring LDNB # from QuickBMS 0.4.5 idstring is auto-endian... cool :)
get VER long
get OFFSET long
goto 0x14
get FILES long
log MEMORY_FILE 0x18 OFFSET
math OFFSET += 0x18
for i = 0 < FILES
goto OFFSET
get NAME_OFF long
get SIZE long
savepos OFFSET
goto NAME_OFF MEMORY_FILE
get NAME string MEMORY_FILE
log NAME OFFSET SIZE
math OFFSET += SIZE
next i-
OrangeC
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Re: Condemned 2 Arch File
A hint alpha for newer monolith games such as fear2/condemned 2 the filenames are stored in another data bank while the rest of the audio is in .snd files, this is basing off of fear 2 on pc so not sure if monolith games on 360 is different, but just to know ahead 
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AlphaTwentyThree
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Re: Condemned 2 Arch File
The contents of this post was deleted because of possible forum rules violation.
If you like what you see, why not click the little Thank You button?
It will definitely motivate me! 
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks
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OrangeC
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Re: Condemned 2 Arch File
A little more info about the sounds/music in monolith games, mind you im basing this off fear 2 but both games coneemned and fear 2 uses the same engine anyway.
Seems that all .snds banks have a linker and there appropirate filenames can be found in here!
http://www.filefront.com/16688871/SoundDB.gamedb
I am sure alpha must have the same file for condemned 2, but this is interesting nonetheless. This data bank file links to all the .snds in the snd folders in the bndls archives of the levels and the Mission banks include filenames as well, perhaps another script is in order here
Seems that all .snds banks have a linker and there appropirate filenames can be found in here!
http://www.filefront.com/16688871/SoundDB.gamedb
I am sure alpha must have the same file for condemned 2, but this is interesting nonetheless. This data bank file links to all the .snds in the snd folders in the bndls archives of the levels and the Mission banks include filenames as well, perhaps another script is in order here
