Dawn of War 2 model assistance
Dawn of War 2 model assistance
I extracted a few of the files from Dawn of War 2. I'm uploading the .model file for your viewing pleasure. Hopefully someone can help with a script or something that can import some of these into 3ds max... (I have the SDK for Max 6 if it would help).
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Rheini
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Re: Dawn of War 2 model assistance
That's what I have so far, don't have the time to continue.
Code: Select all
string name;
uint uk;
uint uk2;
uint uk3;
int uk4;
uint uk5;
struct Markers
{
char ID[8];
uint numGroups;
uint size;
uint uk;
int uk4;
uint uk5;
uint uk6;
uint uk7;
char uk8[uk7];
uint uk9;
string uk10;
};
struct MeshGroup
{
char ID[8];
uint numGroups;
uint size;
uint uk;
int uk4;
uint uk5;
Markers markers;
};
struct Mesh
{
char ID[8];
uint numGroups;
uint size;
uint uk;
int uk4;
uint uk5;
MeshGroup groups[numGroups];
};
struct Model
{
char ID[8];
uint numMeshes; // ?
uint size;
uint uk;
int uk4;
uint uk5;
string name;
Mesh meshes[numMeshes];
} model;Re: Dawn of War 2 model assistance
Cool, thanks! If I were to put up the script that was written for the Dawn of War 1 .whm files, do you think a new import tool could be created?
Re: Dawn of War 2 model assistance
I believe the animations are handled by Havok...
I'd have to mail the original dawn of war model to you, it won't let me post it.
I'd have to mail the original dawn of war model to you, it won't let me post it.
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