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Re: King's Bounty and Dawn of Magic 2

Posted: Thu Mar 10, 2011 9:34 am
by zini4Grunt
Hello everyone.
Can anyone tell me: did the process of extracring/impotring models/animations have been stuck, or not?
And one more thing: can anyone resubmit files from the first post?
Thanx.

Re: King's Bounty and Dawn of Magic 2 [Solved - King's Bount

Posted: Sat Oct 01, 2011 12:25 am
by deltaone
Here fix for error 26

13 extends=['bma','bms']
14 dir = os.getcwd()
15 dir = "D:\\x"

add line 15 to your script and place models in d:\x

2 Szkaradek123 thx for your work ...

May be you fix script for import .bma files from data.kfs (mine_bridge.bma on example - good static walls & etc ...) ?

P.S. Here sources for exporter to obj from bma/bms - http://rghost.net/23726731

Re: King's Bounty and Dawn of Magic 2 [Solved - King's Bount

Posted: Sun Mar 22, 2015 7:40 pm
by Modman69
Hi just wanted to test the latest script for KingsBounty by Szkaradek123, and I cannot understand what's happening.

the error I keep getting is
File "KingsBounty.py", line 1, in <module>
ImportError: No module named newGameLib

I have reinstalled both python 2.6.2 and blender 2.49b
and have unzipped the file into the Kings Bounty Armored Princess Demo folder

It contains a folder called newGameLib, the .blend file, and KingsBounty.py
the example files gudrida.blend works perfectly fine btw.

Any Ideas about my issue?

EDIT: OOPS, nevermind, forgot to copy newGameLib into newly installed blender directory.