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saint row 2 vpp_pc archive

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demolos
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saint row 2 vpp_pc archive

Post by demolos »

hello,

i buy this game on steam i want to extract the dds from this files somebody can take time to look on?

* snip *

also i found some codes here: http://svn.slurm.us/public/saintsrow2/trunk/
Last edited by Mr.Mouse on Thu May 17, 2012 1:39 pm, edited 1 time in total.
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Zench
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Re: saint row 2 vpp_pc archive

Post by Zench »

Indeed you found some source to read this file. I should be able to make some sort of plugin for it.
And I said, "The well has finally run dry." So then that will be my battle cry.
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Re: saint row 2 vpp_pc archive

Post by chrrox »

Here is the package built.
Here is the original website.
http://blog.gib.me/
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Rick
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Re: saint row 2 vpp_pc archive

Post by Rick »

Found my code, did you? :)
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: saint row 2 vpp_pc archive

Post by jenx »

lUIGUIPIETRO
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Re: saint row 2 vpp_pc archive

Post by lUIGUIPIETRO »

I can not draw any texture. Apart from that I am not an expert (I'm a newbie) also speak the language and the translator does not work on these issues. I have downloaded lots of tools but only get to the files with "g_peg_pc". Long ago, someone explained to me and I could extract hundreds of archives of SR2 but now I am unable. Can anyone help me? thanks
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Re: saint row 2 vpp_pc archive

Post by michalss »

Rick wrote:Found my code, did you? :)

Rick pls does it also work for X360 ? If not is there any chance for u to pls add support ? Sorry i mean for SR3
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
InnocentSam2
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Re: saint row 2 vpp_pc archive

Post by InnocentSam2 »

michalss wrote:Rick pls does it also work for X360 ? If not is there any chance for u to pls add support ? Sorry i mean for SR3
No and no.

1st no: No it doesn't work on 360.

2nd no: He really doesn't care if it doesn't work as he doesn't care for the 360 or PS3. He does have support for big-endian in the compiler, but whether it makes the slightest difference is unknown.
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