utx file from lineage 2

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danu
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utx file from lineage 2

Post by danu » Fri Jan 09, 2009 9:01 pm

Hello everyone, this is my first post. I am asking for help to decript a utx file from lineage 2. Normally we can just patch it using utx fixer released by dstuff

CT2 utxfixer
http://www.l2wh.com/down
and after we patch we can see using unreal editor

utx file killerpanda.utx (1.33 MB)

Download Link: http://www.filesend.net/download.php?f= ... ed34baa186

but this file said its not in lineage 2 format.
Any help to see this file and to redo the special encription will be appriciated

thx,
danu

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aluigi
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Re: utx file from lineage 2

Post by aluigi » Mon Feb 09, 2009 5:28 pm

take a hex editor and substituite the first 16 bytes with the following:

Code: Select all

4c 00 69 00 6e 00 65 00 61 00 67 00 65 00 32 00   L.i.n.e.a.g.e.2.
it will be decrypted BUT I think that the encryption key is changed from the original one of Lineage 2 so this is useless.

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CriticalError
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Re: utx file from lineage 2

Post by CriticalError » Sun Jul 05, 2009 2:18 pm

Bugtest wrote:take a hex editor and substituite the first 16 bytes with the following:

Code: Select all

4c 00 69 00 6e 00 65 00 61 00 67 00 65 00 32 00   L.i.n.e.a.g.e.2.
it will be decrypted BUT I think that the encryption key is changed from the original one of Lineage 2 so this is useless.
well i think is not good used L2UTX fixer is a nice tool but you can do it with other tool name L2VIEW UTX hope help you :)

PD: file pandakiller is protected for avoid ppl get work of server make good work i think need modify code for work good but im not sure need investigate more about this i want protect my work too but only have a tool for my .dat files

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Re: utx file from lineage 2

Post by potemkis » Sat Oct 03, 2009 7:58 am

You can actually use some of the tools that can edit UT2k3/UT2k4 texture files to convert them to .tga/.dds. From there, you need to open them in Photoshop in order to use them in 3ds max.

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