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Telltale and Gametap - extract to translate

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Melkor
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Re: Telltale and Gametap - extract to translate

Post by Melkor »

quckly wrote:Replaced saving dds from DXT5 to DXGI_FORMAT_B5G5R5A1_UNORM
As quckly said Save .dds files with this setting "DXGI_FORMAT_B5G5R5A1_UNORM"
What program u use? Use paint.net and select "A1R5B5G5" in the setting menu that comes up when u are saving the file.
supernova26
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Re: Telltale and Gametap - extract to translate

Post by supernova26 »

Hello, I'm trying to translate Tales From The Borderlands. Subtitle parts are fine, font is working but I also want to translate character intro screens. I don't know how but I think those are texture files? How can I open game texture files so I can look for those?

For example, finding "company man (you)" image and changing that in this ss:

http://vignette3.wikia.nocookie.net/bor ... 0316191642

Is it possible?
quckly
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Re: Telltale and Gametap - extract to translate

Post by quckly »

supernova26 wrote:Hello, I'm trying to translate Tales From The Borderlands. Subtitle parts are fine, font is working but I also want to translate character intro screens. I don't know how but I think those are texture files? How can I open game texture files so I can look for those?

For example, finding "company man (you)" image and changing that in this ss:

http://vignette3.wikia.nocookie.net/bor ... 0316191642

Is it possible?
Extract all "ui_smashcard_*Name.d3dtx" files from ttarch2 texture archives.
Use TTG Tools by quckly.
Put .d3dtx files to Import folder.
In Import/Export select TFTB and click "Export".
In photoshop or something translate dds textures.
Put translated dds files to input folder.
In Import/Export select TFTB and click "Import".
d3dtx files from output folder place in game folder.
stapheen
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Re: Telltale and Gametap - extract to translate

Post by stapheen »

Where I can find fonts in walking dead michonne?
FEARka
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Re: Telltale and Gametap - extract to translate

Post by FEARka »

stapheen wrote:Where I can find fonts in walking dead michonne?
WDM_pc_Project_txmesh.ttarch2
goldenboy78
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Re: Telltale and Gametap - extract to translate

Post by goldenboy78 »

quckly wrote:
supernova26 wrote:Hello, I'm trying to translate Tales From The Borderlands. Subtitle parts are fine, font is working but I also want to translate character intro screens. I don't know how but I think those are texture files? How can I open game texture files so I can look for those?

For example, finding "company man (you)" image and changing that in this ss:

http://vignette3.wikia.nocookie.net/bor ... 0316191642

Is it possible?
Extract all "ui_smashcard_*Name.d3dtx" files from ttarch2 texture archives.
Use TTG Tools by quckly.
Put .d3dtx files to Import folder.
In Import/Export select TFTB and click "Export".
In photoshop or something translate dds textures.
Put translated dds files to input folder.
In Import/Export select TFTB and click "Import".
d3dtx files from output folder place in game folder.
Any idea how to extract .dds from .d3dtx files for this game from xbox360 ?
Samples.rar
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goldenboy78
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Re: Telltale and Gametap - extract to translate

Post by goldenboy78 »

Tomas2886Cz wrote:Any idea if it's somehow possible to extract the .obb archives from Android versions of Telltale's games? I'd like to try and make our translations compatible with those.
Just rename .obb to ttarch2 and you should be able to extract with ttg tools or ttarchext.
bekir007
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Re: Telltale and Gametap - extract to translate

Post by bekir007 »

How can i convert this font to dds? For minecraft ep5.
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Maximmum
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Re: Telltale and Gametap - extract to translate

Post by Maximmum »

Hello, can please someone on this forum tell me how to edit(Encrypt,Decrypt) The Wolf Among Us .dlog files i really need so bad :[ but i only find .dlog decryptor-encrypter for Sam&Max Season 3 :( . I Would Really Appreciate it. :D
PS: For example i can give u that file: https://yadi.sk/d/e3JAtgYDrUoWx
pashok6798
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Re: Telltale and Gametap - extract to translate

Post by pashok6798 »

Maximmum wrote:Hello, can please someone on this forum tell me how to edit(Encrypt,Decrypt) The Wolf Among Us .dlog files i really need so bad :[ but i only find .dlog decryptor-encrypter for Sam&Max Season 3 :( . I Would Really Appreciate it. :D
PS: For example i can give u that file: https://yadi.sk/d/e3JAtgYDrUoWx
Why you need to "decrypt" dlog files? Text in landb files. Find somewhere TTG Tools.
Maximmum
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Re: Telltale and Gametap - extract to translate

Post by Maximmum »

pashok6798 wrote:
Maximmum wrote:Hello, can please someone on this forum tell me how to edit(Encrypt,Decrypt) The Wolf Among Us .dlog files i really need so bad :[ but i only find .dlog decryptor-encrypter for Sam&Max Season 3 :( . I Would Really Appreciate it. :D
PS: For example i can give u that file: https://yadi.sk/d/e3JAtgYDrUoWx
Why you need to "decrypt" dlog files? Text in landb files. Find somewhere TTG Tools.
Well i don't need a text i need a Lua code in dlog files because i want to make a little modification

P:S TTG Tools doesn't decrypt dlog files
LagunaFAN
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Re: Telltale and Gametap - extract to translate

Post by LagunaFAN »

Hi guys!

I've got a question about the "Game of Thrones". How can I edit or re-create LUA to use different ttarch2? I have not found the answer to this question. :(

I would be glad of any help!
quckly
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Re: Telltale and Gametap - extract to translate

Post by quckly »

LagunaFAN wrote:Hi guys!

I've got a question about the "Game of Thrones". How can I edit or re-create LUA to use different ttarch2? I have not found the answer to this question. :(

I would be glad of any help!
Use existing .lua file. Encode/Decode by ttarchext. Change path to ttarch2 file in hex editor.
quckly
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Re: Telltale and Gametap - extract to translate

Post by quckly »

Maximmum wrote:
pashok6798 wrote:
Maximmum wrote:Hello, can please someone on this forum tell me how to edit(Encrypt,Decrypt) The Wolf Among Us .dlog files i really need so bad :[ but i only find .dlog decryptor-encrypter for Sam&Max Season 3 :( . I Would Really Appreciate it. :D
PS: For example i can give u that file: https://yadi.sk/d/e3JAtgYDrUoWx
Why you need to "decrypt" dlog files? Text in landb files. Find somewhere TTG Tools.
Well i don't need a text i need a Lua code in dlog files because i want to make a little modification

P:S TTG Tools doesn't decrypt dlog files
Are you sure that dlog files contains Lua code?
LagunaFAN
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Re: Telltale and Gametap - extract to translate

Post by LagunaFAN »

quckly wrote:Use existing .lua file. Encode/Decode by ttarchext. Change path to ttarch2 file in hex editor.
My fault... Initially, I tried to decrypt through ttarchext with option -d (ttarchext -d 0 <gamenum> <.lua> <output>) and the result was wrong, but not looked example where decrypt Lenc without options (ttarchext <gamenum> <.lua> <output>).

Thanks for your help!
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