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Re: Telltale and Gametap - extract to translate
Posted: Sun Nov 20, 2011 5:51 pm
by aluigi
*edit (my fault, the key is correct)*
Re: Telltale and Gametap - extract to translate
Posted: Mon Nov 21, 2011 12:32 am
by MAXVIDSTUDIO
aluigi
You think? This is weird. Because with your key - not extracted at all.
But with this key - 89DE9F9597DF9CA6C2CDE7CF639583A1DE9C8EEAB0DE99BFC693DA86699CABA9D1A6A5C2CAC689CDE7DFA99C677CC7E1A6D6999CD3C2A0 - everything extracted.
Look, your key is from original exe, right?

But my key from cracked exe (FLT)

And works fine
Re: Telltale and Gametap - extract to translate
Posted: Tue Nov 22, 2011 7:44 pm
by aluigi
yeah sorry, my fault.
lately I'm loosing my mind so don't worry if I release wrong posts like the previous one :)
the important thing is that everything works perfectly.
Re: Telltale and Gametap - extract to translate
Posted: Wed Nov 23, 2011 3:38 pm
by newbie
how do you insert the key for decryption of Jurassic Park?
Re: Telltale and Gametap - extract to translate
Posted: Wed Nov 23, 2011 3:53 pm
by MAXVIDSTUDIO
newbie wrote:how do you insert the key for decryption of Jurassic Park?
For example:
Code: Select all
ttarchext.exe -k 89DE9F9597DF9CA6C2CDE7CF639583A1DE9C8EEAB0DE99BFC693DA86699CABA9D1A6A5C2CAC689CDE7DFA99C677CC7E1A6D6999CD3C2A0 "C:\1_JurassicPark101_english_pc_data.ttarch" "C:\output_folder"
Re: Telltale and Gametap - extract to translate
Posted: Thu Nov 24, 2011 10:05 am
by k0sty4n
aluigi, please create a GUI for your program

Re: Telltale and Gametap - extract to translate
Posted: Thu Nov 24, 2011 3:49 pm
by qabRieL
k0sty4n wrote:aluigi, please create a GUI for your program

Well said.
Re: Telltale and Gametap - extract to translate
Posted: Sat Mar 31, 2012 12:16 pm
by nahuel36
how about translating an iphone version?
i tried, i decrypted the file with langdb file (tomi 4, file 0_7_patch.ttarch), but i cant encript the file. Even encrypting with the original files, the game crashes.
there is a way to find the encryption key? (there isn't exe file)
PD: sorry for my english

TWD
Posted: Tue Apr 24, 2012 8:51 pm
by MAXVIDSTUDIO
The key for
The Walking Dead ep. 1 is:
Code: Select all
96CA999F8DDA9A87D7CDD9956295AAB8D59596E5A4B99BD0C9529F8590CDCD9FC8B39993C6C49D9DA5A4CFCDA39DBBDDACA78B94D4A36F
Re: TWD
Posted: Wed Apr 25, 2012 11:51 am
by michalss
MAXVIDSTUDIO wrote:The key for
The Walking Dead ep. 1 is:
Code: Select all
96CA999F8DDA9A87D7CDD9956295AAB8D59596E5A4B99BD0C9529F8590CDCD9FC8B39993C6C49D9DA5A4CFCDA39DBBDDACA78B94D4A36F
Any idea where are all texts and Fonts please ?
Re: Telltale and Gametap - extract to translate
Posted: Wed Apr 25, 2012 12:35 pm
by MAXVIDSTUDIO
michalss wrote:Any idea where are all texts and Fonts please ?
in
2_WalkingDead101_english_pc_data.ttarch
Re: Telltale and Gametap - extract to translate
Posted: Wed Apr 25, 2012 2:38 pm
by sylar07
Dude thanks for the code of The Walking Dead I needed a lot!
now I have a different problem ... when I re-compile the file "2_WalkingDead101_english_pc_data.ttarch" he gets to about 19 Mb if I'm not mistaken, and then replace the original and the game does not open.
Please give me a hint or help, What is the correct way to compile this program since it does not have The walking dead? and as if I run the file without errors?
Thank's
Re: Telltale and Gametap - extract to translate
Posted: Wed Apr 25, 2012 4:18 pm
by Fenris93
Thanks for the key

But i can't repack .txt to .landb with TTG Tools :S Anyone knows how to? Thanks.
Re: Telltale and Gametap - extract to translate
Posted: Wed Apr 25, 2012 5:04 pm
by michalss
Fenris93 wrote:Thanks for the key

But i can't repack .txt to .landb with TTG Tools :S Anyone knows how to? Thanks.
same here does not work:(
Re: Telltale and Gametap - extract to translate
Posted: Wed Apr 25, 2012 5:36 pm
by Ekey
So aluigi updated Telltale TTARCH files extractor/rebuilder 0.1.13a
added Walking Dead: A New Day
http://aluigi.org/papers/ttarchext.zip
What is encrypted .lenc? the same as .ttarch - blowfish key?