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Telltale and Gametap - extract to translate

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aluigi
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Re: Telltale and Gametap - extract to translate

Post by aluigi »

*edit (my fault, the key is correct)*
Last edited by aluigi on Tue Nov 22, 2011 7:44 pm, edited 1 time in total.
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MAXVIDSTUDIO
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Re: Telltale and Gametap - extract to translate

Post by MAXVIDSTUDIO »

aluigi
You think? This is weird. Because with your key - not extracted at all.
But with this key - 89DE9F9597DF9CA6C2CDE7CF639583A1DE9C8EEAB0DE99BFC693DA86699CABA9D1A6A5C2CAC689CDE7DFA99C677CC7E1A6D6999CD3C2A0 - everything extracted.
Look, your key is from original exe, right?
Image
But my key from cracked exe (FLT)
Image
And works fine
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aluigi
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Re: Telltale and Gametap - extract to translate

Post by aluigi »

yeah sorry, my fault.
lately I'm loosing my mind so don't worry if I release wrong posts like the previous one :)

the important thing is that everything works perfectly.
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Re: Telltale and Gametap - extract to translate

Post by newbie »

how do you insert the key for decryption of Jurassic Park?
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Re: Telltale and Gametap - extract to translate

Post by MAXVIDSTUDIO »

newbie wrote:how do you insert the key for decryption of Jurassic Park?
For example:

Code: Select all

ttarchext.exe -k 89DE9F9597DF9CA6C2CDE7CF639583A1DE9C8EEAB0DE99BFC693DA86699CABA9D1A6A5C2CAC689CDE7DFA99C677CC7E1A6D6999CD3C2A0 "C:\1_JurassicPark101_english_pc_data.ttarch" "C:\output_folder"
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Re: Telltale and Gametap - extract to translate

Post by k0sty4n »

aluigi, please create a GUI for your program :)
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Re: Telltale and Gametap - extract to translate

Post by qabRieL »

k0sty4n wrote:aluigi, please create a GUI for your program :)
Well said.
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Re: Telltale and Gametap - extract to translate

Post by nahuel36 »

how about translating an iphone version?
i tried, i decrypted the file with langdb file (tomi 4, file 0_7_patch.ttarch), but i cant encript the file. Even encrypting with the original files, the game crashes.
there is a way to find the encryption key? (there isn't exe file)


PD: sorry for my english :P
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TWD

Post by MAXVIDSTUDIO »

The key for The Walking Dead ep. 1 is:

Code: Select all

96CA999F8DDA9A87D7CDD9956295AAB8D59596E5A4B99BD0C9529F8590CDCD9FC8B39993C6C49D9DA5A4CFCDA39DBBDDACA78B94D4A36F
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Re: TWD

Post by michalss »

MAXVIDSTUDIO wrote:The key for The Walking Dead ep. 1 is:

Code: Select all

96CA999F8DDA9A87D7CDD9956295AAB8D59596E5A4B99BD0C9529F8590CDCD9FC8B39993C6C49D9DA5A4CFCDA39DBBDDACA78B94D4A36F

Any idea where are all texts and Fonts please ?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

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Re: Telltale and Gametap - extract to translate

Post by MAXVIDSTUDIO »

michalss wrote:Any idea where are all texts and Fonts please ?
in 2_WalkingDead101_english_pc_data.ttarch
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Re: Telltale and Gametap - extract to translate

Post by sylar07 »

Dude thanks for the code of The Walking Dead I needed a lot!
now I have a different problem ... when I re-compile the file "2_WalkingDead101_english_pc_data.ttarch" he gets to about 19 Mb if I'm not mistaken, and then replace the original and the game does not open.

Please give me a hint or help, What is the correct way to compile this program since it does not have The walking dead? and as if I run the file without errors?

Thank's
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Re: Telltale and Gametap - extract to translate

Post by Fenris93 »

Thanks for the key :) But i can't repack .txt to .landb with TTG Tools :S Anyone knows how to? Thanks.
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Re: Telltale and Gametap - extract to translate

Post by michalss »

Fenris93 wrote:Thanks for the key :) But i can't repack .txt to .landb with TTG Tools :S Anyone knows how to? Thanks.

same here does not work:(
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: Telltale and Gametap - extract to translate

Post by Ekey »

So aluigi updated Telltale TTARCH files extractor/rebuilder 0.1.13a
added Walking Dead: A New Day

http://aluigi.org/papers/ttarchext.zip

What is encrypted .lenc? the same as .ttarch - blowfish key?
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