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Re: Telltale and Gametap - extract to translate

Posted: Tue Mar 01, 2011 10:08 pm
by error
TavoT wrote:You have to put english.landb files in the INPUT folder, and then open TTG Tools, Click "Auto (De) Packer" button, and then in the screen that shows up, click the button "Decrypt, Export", then in the OUTPUT folder you will have the TXT files, ready for edit them
Already tried that...didn't work, first it gave me an error saying (can't find the path F:\BttF-TG\ïهًهâîن)

So I changed the Config.txt file to the Input, Output, Temp and ttarchext.exe right locations
and tried to decrypt again...but nothing happened, didn't give me an error , but didn't decrypt either...the english.langdb is still in the input folder and nothing is in the output

Re: Telltale and Gametap - extract to translate

Posted: Tue Mar 01, 2011 11:05 pm
by TavoT
Well, I remember having the same problem, and after a couple of times touching the config file started to work... You gonna have to wait for Den Em for more advice, this is all I can tell you

Re: Telltale and Gametap - extract to translate

Posted: Tue Mar 01, 2011 11:09 pm
by error
do I have to put a .ttarch or a .langdb file in the INPUT folder?

I'm wondering since it says I have to locate the ttarchext.exe....

anyways I tried both ttarch and langdb and none worked :S

Re: Telltale and Gametap - extract to translate

Posted: Tue Mar 01, 2011 11:12 pm
by TavoT
i've used .landb files

Also, make sure you have .Net Framework 3.5 installed, TTG Tools doesn't work without it

Re: Telltale and Gametap - extract to translate

Posted: Tue Mar 01, 2011 11:16 pm
by error
I believe I do have it installed...how to check tho?

Re: Telltale and Gametap - extract to translate

Posted: Tue Mar 01, 2011 11:18 pm
by error
nvm found it..it's installed...I've got aa..
Microsoft .NET Framework 2.0 Service Pack 2
Microsoft .NET Framework 3.0 Service Pack 2
Microsoft .NET Framework 3.5 SP1

I have these 3

Re: Telltale and Gametap - extract to translate

Posted: Tue Mar 01, 2011 11:19 pm
by TavoT
Then that's not your problem... Beats me... wait for Den Em to answer, he's the author of TTG Tools, he will be of more help than me

Re: Telltale and Gametap - extract to translate

Posted: Thu Mar 03, 2011 12:35 am
by error
Hey Dem Em, can u help me? I've got a problem..I can't use ur TTG tools to decrypt english.langdb

Re: Telltale and Gametap - extract to translate

Posted: Fri Mar 04, 2011 12:57 am
by harpseal
Thank you guys.Ttg tools & ttarchext work's correctly.

Re: Telltale and Gametap - extract to translate

Posted: Sun Mar 06, 2011 3:32 pm
by Den Em
error wrote:F:\BttF-TG\ïهًهâîن
Use only a latin text in path for folder.
P.S. I answered on you letter. Any progress?

Re: Telltale and Gametap - extract to translate

Posted: Sun Mar 06, 2011 10:36 pm
by error
okay, I give up >.< I tried everything with that Auto(De)Packer..but it doesn't work
I even tried it in 2 different computers, none worked
when I click on the Export button, NOTHING happens, totally NOTHING
I tried all choices: (others, Sam & Max 201, Sam & Max 202.....etc) nothing happens

Here's my TTG tools in the attachment, can u plz check it out? see if it has something wrong?
P.S: My TTG Tools folder is located in E:\

EDIT:
owh, I've just tried it on a landb file, and it worked, but langdb doesn't work :|

Re: Telltale and Gametap - extract to translate

Posted: Mon Mar 07, 2011 12:53 pm
by Den Em
error wrote:Here's my TTG tools in the attachment, can u plz check it out? see if it has something wrong?
Okey. This version don't work with LANGDB. =)
Attached will be work (I hope.).

Re: Telltale and Gametap - extract to translate

Posted: Mon Mar 07, 2011 6:25 pm
by error
Den Em wrote:
error wrote:Here's my TTG tools in the attachment, can u plz check it out? see if it has something wrong?
Okey. This version don't work with LANGDB. =)
Attached will be work (I hope.).
Yep it works :D TY TY TY :}

Re: Telltale and Gametap - extract to translate

Posted: Mon Mar 07, 2011 9:25 pm
by error
Well, one more problem, Arabic is a RIGHT TO LEFT language..
so when I change (Save & Load) to (سجل و حمل) in the english.txt file, then pack it to langdb
I open the packed english.langdb using HxD and that's what I get

D3 CC E1 20 E6 20 CD E3 E1 ل م ح و ل ج س

So when I run the game it appears flipped, if u know what I mean
the character ل is supposed to be the last letter (From right to left) but it appears as the first letter..and same with other letters

so is there anyway to flip the text in the english.txt file? so that it's double flipped in the game and it returns to normal lol

EDIT:
never mind, my sister helped me with that using NetBeans, but I didn't test it yet, gotta go to bed :P

There's something else I wonder if u can help me with

http://www.youtube.com/watch?v=I4PrNenvcIU

See in this video, the subtitles appear from left to right, so if it's in arabic, it'll appear from left to right, which means from last to first, so is there anyway to change the way the subtitles appear? even if they'll just appear all words at the same time

Re: Telltale and Gametap - extract to translate

Posted: Tue Mar 08, 2011 10:49 pm
by error
See in the Hex editor, before every line there some bytes, around 31 bytes, sometimes more sometimes fewer
What are these bytes for? Do they have anything to do with how the word appears?
For example, a subtitle line said by SOMEONE appears from left to right, they appear one letter by the other, but an ITEM name just appears all at the same time, and so is the Main Menu options (New Game, Save & Load....etc)

so do these bytes control that? And if they do...can someone tell me how to make all subtitles said by SOMEONE just appears all at the same time like ITEM names?

see the pics ...may help


Main Menu -> Settings
Image
By gogelolo at 2011-03-08

Main Menu -> Save & Load
Image
By gogelolo at 2011-03-08

Guybrush speaking
Image
By gogelolo at 2011-03-08

CrimpDigit speaking
Image
By gogelolo at 2011-03-08

Interact-able Item
Image
By gogelolo at 2011-03-08

Carry-able Item
Image
By gogelolo at 2011-03-08