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Telltale and Gametap - extract to translate

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aluigi
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Re: Telltale and Gametap - extract to translate

Post by aluigi »

new version of ttarchext which adds:
- support for Vista and Win7
- support for the new Monkey Island released some hours ago
- the -x option so that the hex editing of the bytes at offset 0x20 and 0x24 is no longer needed, add -x and it will do the job automatically
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Re: Telltale and Gametap - extract to translate

Post by TavoT »

Great Bugtest! Thanks a lot!
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Re: Telltale and Gametap - extract to translate

Post by oiakiller »

Den Em, I downloaded the LangDB editor, but i'm havin problems at the extration of the .rar

Can you re-up the editor?
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Re: Telltale and Gametap - extract to translate

Post by Zipslow »

Bugtest wrote:new version of ttarchext which adds:
- support for the new Monkey Island released some hours ago
Thanks for the fast update but is it just me or does ttarchext -m 26 4_MonkeyIsland102_pc_tx.ttarch TEXTURES not work properly? All textures files are still D3DTX or corrupt DDS..
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Re: Telltale and Gametap - extract to translate

Post by aluigi »

I have already deleted the game but I guess I have understood about what you refer.
it's probably the same thing which has been made in the latest wallace&gromit, practically all the DDS files are now headerless so the scanning functions implemented with -m is totally useless because can't find the DDS header and even if you have a DDS file it's headerless and so you need to add a header to it or to read it in raw mode.
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

re-up
1) LangDB for Tales Of Monkey Island - 1
2) LangdbEditor for Wallace & Gromit's Grand Adventures
and Tales Of Monkey Island - 2
http://multi-up.com/131817
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Re: Telltale and Gametap - extract to translate

Post by johntus »

Bugtest wrote:I have already deleted the game but I guess I have understood about what you refer.
it's probably the same thing which has been made in the latest wallace&gromit, practically all the DDS files are now headerless so the scanning functions implemented with -m is totally useless because can't find the DDS header and even if you have a DDS file it's headerless and so you need to add a header to it or to read it in raw mode.
Something wrong with unpacking textures, even without -m option, some d3dtx files have 2-3 dds headers.
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Re: Telltale and Gametap - extract to translate

Post by aluigi »

it's not a problem of extraction, that's exactly how are the original files in the archive.
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Re: Telltale and Gametap - extract to translate

Post by johntus »

Bugtest wrote:it's not a problem of extraction, that's exactly how are the original files in the archive.
Why then, for example: file ui_chapterscreen_title102.d3dtx have such header?
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Re: Telltale and Gametap - extract to translate

Post by oiakiller »

Den Em wrote:re-up
1) LangDB for Tales Of Monkey Island - 1
2) LangdbEditor for Wallace & Gromit's Grand Adventures
and Tales Of Monkey Island - 2
http://multi-up.com/131817

The extraction works fine, but the tool doesnt work for Sam & Max.... Can you make a version for Sam & Max Season 2 episode 2? And for all Season 1 and 2?

Please I really need this tool
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Re: Telltale and Gametap - extract to translate

Post by Den Em »

oiakiller wrote:
Den Em wrote:re-up
1) LangDB for Tales Of Monkey Island - 1
2) LangdbEditor for Wallace & Gromit's Grand Adventures
and Tales Of Monkey Island - 2
http://multi-up.com/131817

The extraction works fine, but the tool doesnt work for Sam & Max.... Can you make a version for Sam & Max Season 2 episode 2? And for all Season 1 and 2?

Please I really need this tool
Sent me in PM *.langdb files of all episodes.
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Re: Telltale and Gametap - extract to translate

Post by aluigi »

johntus wrote:Why then, for example: file ui_chapterscreen_title102.d3dtx have such header?
all the files in the 4_MonkeyIsland102_pc_tx.ttarch archive are headerless.
only in some of them you can see some headers in the middle but this doesn't change that they are headerless dds images (if I'm not in error a dds file can contain multiple dds image but that's not my field so I don't know).

that's simple to verify because all the d3dtx file which contain dds images with header have the ERTM type, all the others are juse raw/headerless.
so I can do nothing.
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Re: Telltale and Gametap - extract to translate

Post by aluigi »

oh I have also another hypothesis which could explain why the first file is ok and the others aren't.
Now I'm evaluating it but it's enough strange and senseless because would corrupt the whole format of the archive... I will keep you update.
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Re: Telltale and Gametap - extract to translate

Post by aluigi »

problem found and solved in the new 0.1.7 version.

it was caused by a field introduced from the archives version 7 (the first monkey island) which specifies the size of the chunks divided by 1024.
so the bug affected ONLY the "tx" archives of the 2 games Bogeyman and Spinner Cay.
thanx for the feedback
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Re: Telltale and Gametap - extract to translate

Post by johntus »

Bugtest wrote:problem found and solved in the new 0.1.7 version.

it was caused by a field introduced from the archives version 7 (the first monkey island) which specifies the size of the chunks divided by 1024.
so the bug affected ONLY the "tx" archives of the 2 games Bogeyman and Spinner Cay.
thanx for the feedback
Thank you very much for quick response. :D
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