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Re: aika online
Posted: Tue Sep 22, 2009 4:05 pm
by pixellegolas
hm, futuristic armors? Nah, this is more a classic knight tale.
I guess you could look at HUXLEY maybe
Re: aika online
Posted: Fri Oct 02, 2009 10:23 pm
by chrrox
I am working on a converter I think I have the format down.
Edit I do have the format down

Re: aika online
Posted: Sat Oct 03, 2009 9:11 pm
by AceAngel
Another amazing find mate

Re: aika online
Posted: Sun Oct 04, 2009 1:43 pm
by chrrox
Structure {
Header (
long_1 -- Magic
long_1 -- Null
long_1 -- Unk ?? Chunk type?
long_1 -- ??????
long_1 -- Vertex Chunk Length
long_1 -- ????
long_1 -- Bone Array size
long_1 -- Vertex Array Size
long_1 -- Face Array Size / 3
Structure bone Array (
Loop Bsize ----- how many times to loop
float_16 -----4x4 matrix
)
Structure Bone id ( --- ???
float_Bsize
)
Structure Vertex Array ( ---- Length is based on Csize
Loop Vsize
(
(
if Csize = 48
float_3 ---- Vertex XYZ
byte_8 ---bone weight ?
float_2 ---Bone weighting ?
float_3 --- Normals NX XY NX
float_2 --- UV coords ( TV * -1) to flip image
)
(
if Csize = 44
float_3 ---- Vertex XYZ
byte_8 ---bone weight ?
float_1 ---Bone weighting ?
float_3 --- Normals NX XY NX
float_2 --- UV coords ( TV * -1) to flip image
)
(
if Csize = 40
float_3 ---- Vertex XYZ
byte_8 ---bone weight ?
float_1 --- Normals NX XY NX
float_2 --- UV coords ( TV * -1) to flip image
)
(
if Csize = 36
float_3 ---- Vertex XYZ
byte_4 ---bone weight ?
float_1 --- Normals NX XY NX
float_2 --- UV coords ( TV * -1) to flip image
)
)
Structure Face aray ( --- ( Fsize / 3 )
short_3
)
Re: aika online
Posted: Mon Nov 02, 2009 12:31 am
by pixellegolas
could you post what to paste in the texture header? I took some bytes from another dds texture but it looked like a mess, all purplish and stuff

Re: aika online
Posted: Wed Apr 07, 2010 12:25 pm
by pauluz88
The contents of this post was deleted because of possible forum rules violation.
Re: aika online
Posted: Thu Apr 08, 2010 10:28 am
by MissCooky
Simply open the jit file with an hex editor.
Then, replace the fake JT31, JT33, JT35 fake header with proper DXT1, 3, 5 header, and edit the file size also (most of files beeing 04x04 or 02x02, which is 512x512 & 256&256)
I wish someone could give me some tips about aika's bin files decrypting..I even got a crypted file and the same one decrypted, but still haven't managed to get the "magic recipe" :/
Re: aika online
Posted: Thu Apr 08, 2010 10:50 am
by pauluz88
MissCooky wrote:Simply open the jit file with an hex editor.
Then, replace the fake JT31, JT33, JT35 fake header with proper DXT1, 3, 5 header, and edit the file size also (most of files beeing 04x04 or 02x02, which is 512x512 & 256&256)
I wish someone could give me some tips about aika's bin files decrypting..I even got a crypted file and the same one decrypted, but still haven't managed to get the "magic recipe" :/
Thank you MissCooky I will try that tonight!

Re: aika online
Posted: Sun Jul 25, 2010 7:01 pm
by luciasil
any update?
Re: aika online
Posted: Thu Aug 19, 2010 3:48 am
by seculi017
I'm sorry for being newb :S what do you mean when you say edited the file size? I've tried replacing the file header with a correct DXT# one, but I still keep getting "Unexpected EOF" errors when I try to open them...
Re: aika online
Posted: Tue Aug 31, 2010 7:15 pm
by Karpati
I added the .msh and the .jit loader module to the 3D Object Converter and I released the v4.422 now.
You can install or use the portable v4.40.
http://web.t-online.hu/karpo
After that you can update your installed (or portable) application (version>=4.0) quickly and easily using the auto-update function (Help/Check for updates…) to get the latest version of the 3D O. C.
Re: aika online
Posted: Sat Sep 04, 2010 5:56 am
by seculi017
@Karpati:
Thank you so much! But, whenever I try to load a .jit file, it gives me an error saying "Error opening [filename].jit". I DID update to the latest version, v4.422 first.
The .msh files load just fine, just not the .jits.
Re: aika online
Posted: Sat Sep 04, 2010 11:26 am
by Karpati
seculi017,
You have right because my program searches the texture file in the same directory than the model file exists.
You can modify it using the Options/Import parameters:
Default texture subdirectory: ..\texture
Use the default texture subdirectory for textured view: checked
If you need use the 'Save' and the 'Apply' buttons.
Re: aika online
Posted: Sat Sep 04, 2010 10:04 pm
by seculi017
@Karpati:
Oh, you're right! That fixed it. Thank you so much :3
Re: aika online
Posted: Fri Sep 24, 2010 11:03 pm
by naxet
I love Aika online and extract textures from this game without editing the .jit files is possible, just capture them from Open GL , here´s a topless texture

By
pencracker at 2010-09-24