NFS Undercover MUS format?

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OrangeC
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NFS Undercover MUS format?

Post by OrangeC » Tue Nov 18, 2008 3:00 am

http://www.megaupload.com/?d=G1XSUALA

Welp another EA game and they changed there MUS format.

Instead there are no Mus segments inside here.

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Re: NFS Undercover MUS format?

Post by Rheini » Thu Nov 20, 2008 8:36 pm

Is there any source code out there to convert mus files?
Maybe they simply used some encryption.

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Re: NFS Undercover MUS format?

Post by OrangeC » Thu Nov 20, 2008 10:01 pm

They are headerless mus segments i found out in that file, problem is these are alot of segments and it will take time to add a SCHII and SCCI or whatever header mus uses, i forogt how to add the ehader chunks so maybe if someone can create a header adder or something.

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Re: NFS Undercover MUS format?

Post by Rheini » Thu Nov 20, 2008 10:33 pm

How shall that work? WIthout headers you don't know where one sound ends and the other begins (cause I don't believe a single sounds takes up 62MB)

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Re: NFS Undercover MUS format?

Post by OrangeC » Fri Nov 21, 2008 12:26 am

Well i looked in the file and it had zeroes in between the data bglocks but i dunno if they are starting or ending blocks or if they are even the starting ending points of the files,

EA did it really complicated with this stream system but its still the same EA/XA codec.

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Re: NFS Undercover MUS format?

Post by Rheini » Fri Nov 21, 2008 12:47 pm

Seems to be EA's strategy :wink:
I'm also fighting with an EA audio format for some time now: viewtopic.php?f=17&t=2756

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Re: NFS Undercover MUS format?

Post by OrangeC » Wed Nov 26, 2008 1:42 am

So no way to figure out these headers i presume?

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Re: NFS Undercover MUS format?

Post by Rheini » Wed Nov 26, 2008 1:48 am

Well, I guess either they are saved in another file or all files use a defined common format.

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Re: NFS Undercover MUS format?

Post by OrangeC » Wed Nov 26, 2008 1:52 am

There are also MPF files but they dont contain the MUS SCHII headers.

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Re: NFS Undercover MUS format?

Post by Rheini » Wed Nov 26, 2008 6:49 pm

Well if you knew which codec is used, you could probably convert it. Did you try any tools?

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Re: NFS Undercover MUS format?

Post by OrangeC » Wed Nov 26, 2008 7:01 pm

It stil uses EA/XA codecs, same codec used in other MUS files its just the stream system is differnet, no headers, and we all know how MUS has many segments of mus files inside a bigfile, but without headers, theres nothign to scan them with.

I aslo tried to use EA's Sound exchange program but thats to confusing for me.

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Re: NFS Undercover MUS format?

Post by Rheini » Wed Nov 26, 2008 10:45 pm

Well what about the tools created for previous games, shouldn't it be easy for their developers to support this game as well?

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Re: NFS Undercover MUS format?

Post by OrangeC » Wed Nov 26, 2008 11:11 pm

That is the problem, no tools can support can support this yet until someone figures out how the stream system works. It needs the headers, but adding a simple SCHII header won't do it either because it needs the additonal SCCI info and all that. So its complicated for that.

But even though if someone can create a tool that decodes dead space than maybe they can do the same thing for this. I cant even do dead spaces tool on the mus file either.

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Re: NFS Undercover MUS format?

Post by Rheini » Thu Nov 27, 2008 3:10 am

OrangeC wrote:That is the problem, no tools can support can support this yet until someone figures out how the stream system works. It needs the headers, but adding a simple SCHII header won't do it either because it needs the additonal SCCI info and all that. So its complicated for that.
Well, SCCI and SCDI are very easy, the SCHI header is the crucial part, e.g. supplying the number of samples in the stream.
But even though if someone can create a tool that decodes dead space than maybe they can do the same thing for this. I cant even do dead spaces tool on the mus file either.
Well my point was, that those who developed tools for previous games of the NfS series have a working source code for decoding EA XA ADPCM, thus it should be easier for them to write a tool for this game.

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Re: NFS Undercover MUS format?

Post by OrangeC » Thu Nov 27, 2008 3:43 am

Yes thats true but i have not seen any other tools other than sound exchange.

HMM yes i dunno how many samples in a mus segment, most mus segments have a length of 2 seconds so i have no idea how many samples that have.

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