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[360] Dead Rising - Compressed Files(Inside .arc)
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grimdoomer
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[360] Dead Rising - Compressed Files(Inside .arc)
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grimdoomer
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Re: [360] Dead Rising - Compressed Files(Inside .arc)
Got some info on textures. Here is a basic layout:
The rest is bitmap data, but I can't figure out how it works.
Code: Select all
Bitmap Layout
0 - Magic - Chars(6) //TEX - Texture
6 - Unknown - Int16
8 - Width - Int32
12 - Height - Int32
16 - Unknown - Int32
20 - Unknown - Int16?
22 - Unknown - Int16?- Tosyk
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Re: [360] Dead Rising - Compressed Files(Inside .arc)
Files are very similar to those that the devil may cry 4 or in the lost planet, but the same tools will not open.
Download sample
Very interesting to extract the models and textures ... and may convert them into what is more understandable.
Download sample
Very interesting to extract the models and textures ... and may convert them into what is more understandable.
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revelation
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Re: [360] Dead Rising - Compressed Files(Inside .arc)
Format appears to be the same from just an initial glance, but all the current tools are based on the PC versions which are Little Endian, these files are from the 360 which is Big Endian, thus all the data values are reversed compared to the PC format. As such you are correct none of the current tools will support these as is. Thanks for the samples, i should be able to compare these abit closer now to ensure whether the endian difference is the only change.
EDIT:
Ok there are a few differences. This format omits some things found in the other formats as well. i am attempting to map out the changes, but still need to verify a few things.
EDIT:
Ok there are a few differences. This format omits some things found in the other formats as well. i am attempting to map out the changes, but still need to verify a few things.
- Tosyk
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Re: [360] Dead Rising - Compressed Files(Inside .arc)
revelation wrote:Format appears to be the same from just an initial glance, but all the current tools are based on the PC versions which are Little Endian, these files are from the 360 which is Big Endian, thus all the data values are reversed compared to the PC format. As such you are correct none of the current tools will support these as is. Thanks for the samples, i should be able to compare these abit closer now to ensure whether the endian difference is the only change.
EDIT:
Ok there are a few differences. This format omits some things found in the other formats as well. i am attempting to map out the changes, but still need to verify a few things.
Hi there!
Any progress on extractor/converter?
