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[Xbox360] Mass Effect .xxx .isb and .jnk files
i can upload bigger files if needed but dunno if it can help better cause of the size.
And i found the guide in pdf so i learn how this work but cant start with xbox files to much complicated
pretty guide by the way ! .
Hope someone can take a look at one of the files and i think the most important is the isb one.. if it content the model file cause its what i want to get.
And i found the guide in pdf so i learn how this work but cant start with xbox files to much complicated
Hope someone can take a look at one of the files and i think the most important is the isb one.. if it content the model file cause its what i want to get.
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Mr.Mouse
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http://wiki.xentax.com/index.php/Psychonauts_ISB
Did you check our GFFC?? It seems this is a known format there. Check Psychonaut Explorer.
Oh and .jnk probably stands for JUNK. The file is completely filled with 0's.
Did you check our GFFC?? It seems this is a known format there. Check Psychonaut Explorer.
Oh and .jnk probably stands for JUNK. The file is completely filled with 0's.
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Rheini
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Re: [Xbox360] Mass Effect .xxx .isb and .jnk files
Pas de problèmeHevon wrote:ps:i try and want to learn how watch in a file what the content, where i need to look what i need to keep and use for make a file for exctract.. so if one of you have some link of tutorial just send in MP ( sorry for my bad english im french)
Well don't know if this is correct, it's been 4 years since my last french lesson
I already opened a topic about creating tutorials for the community to help people get into the process of figuring out file formats:
viewtopic.php?t=2867
Also uploaded a rough draft of my first tutorial there.
Yeah it's a good and comprehensive reference.And i found the guide in pdf so i learn how this work but cant start with xbox files to much complicated pretty guide by the way!
Oh
i'm sorry Mr Mouse i didnt take a look there before.
I used PsychonautsExplorer1.3 and its wav files only and i cant read the wav i installed the codec for it and still weird sound.
But anyway the 3D model arent there so i guess they are in the *.xxx files and dunno if you can look at it.
I have a ini files from the game with directory line so perhaps more easy for find the files in the *.xxx.
really hope you find a away for open them so i can finally mod.
Rheini ty a lot i'm gonna take a look
it's pretty hard to start with all the numbers and stuff but just really wnt to learn when i see what i can do next for mod games.
I used PsychonautsExplorer1.3 and its wav files only and i cant read the wav i installed the codec for it and still weird sound.
But anyway the 3D model arent there so i guess they are in the *.xxx files and dunno if you can look at it.
I have a ini files from the game with directory line so perhaps more easy for find the files in the *.xxx.
really hope you find a away for open them so i can finally mod.
Rheini ty a lot i'm gonna take a look
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Rheini
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Has anyone tested it?Silver wrote:This file looks compressed with LZO compression.
EDIT: Maybe http://www.lzop.de is appropriate for that.
I'm not sure that'll do the trick. The Gears of War thread has a decompressor attached in there... I have not tried it but that would be more suitable.Rheini wrote:Has anyone tested it?Silver wrote:This file looks compressed with LZO compression.
EDIT: Maybe http://www.lzop.de is appropriate for that.
I used some existing code in a project to test it,
Based on the .xxx file provided above from data at
0x1EB0D
Based on syntax above:
file size = 34901 bytes
Decompressed size = 65536 bytes
So input = data from 0x1EB0D to 0x27362
and after decompression output = 65536 bytes
Works for me,
cheers
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Wow nice job Ty for taking a look a it.
I understand only 30% of what was said.. i still learn how to look into a file etc..
Do you think it's possible to make an extractor/replace file ? like the other file from the unreal engine its encrypted
just hope one of you find a way for get the file inside.
Thanks again
I understand only 30% of what was said.. i still learn how to look into a file etc..
Do you think it's possible to make an extractor/replace file ? like the other file from the unreal engine its encrypted
Thanks again
Hi all
I'm still trying to find how to extract and too much complicated for me i think
i'm learning slowly how to check file format and what is inside etc..
Did someone found a way for extract and replace the files ? or if some one already made an extractor for *.xxx files of Gear of war so perhaps can work with this one.
Thanks for the one who take a look already i wish i can mod the game soon .. long time i wait for do this.
I'm still trying to find how to extract and too much complicated for me i think
Did someone found a way for extract and replace the files ? or if some one already made an extractor for *.xxx files of Gear of war so perhaps can work with this one.
Thanks for the one who take a look already i wish i can mod the game soon .. long time i wait for do this.
Re: [Xbox360] Mass Effect .xxx .isb and .jnk files
Hello !! long time i didnt come here hehe
Well i took a lot of time for find a way to extract the files and hard cause busy too :s
So i kinda stopped cause its a kind of files to much complicated for me im really a beginner.
I just hopped to see someone find a way and make something for let me extract and replace the files cause i would love to mod this game.
If someone can find .. i thanks a lot. ( sorry for my bad english )
Well i took a lot of time for find a way to extract the files and hard cause busy too :s
So i kinda stopped cause its a kind of files to much complicated for me im really a beginner.
I just hopped to see someone find a way and make something for let me extract and replace the files cause i would love to mod this game.
If someone can find .. i thanks a lot. ( sorry for my bad english )
