new AION .pak file format.need help!

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xenofixus
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Re: new AION .pak file format.need help!

Post by xenofixus » Mon Sep 28, 2009 1:33 am

xenofixus wrote:I was wondering if someone could possibly give me some information on why the pak2zip.py does not work on all the .pak files. I was told by one person that it does not work on .pak files containing language files. I don't really see why this would be a problem but I would appreciate an explanation about the limitations of it and perhaps a way to get the script working again, or an easy to use command line alternative.
Rick wrote:Yes it does, there was a newer version posted that fixed the bugs regarding those files.
I am using the version posted on page 7 (version 0.4) and still having this problem.

I am using python26 (also tested with 25) and version 0.4 of roxfan's script.
I am running on windows 7.
My Aion is version 1.5.0.7 of the US retail.

It works for some files but not all. An example file it does not work with is \Aion\L10N\1_enu.pak

Rick
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Re: new AION .pak file format.need help!

Post by Rick » Mon Sep 28, 2009 2:06 am

0.4 works fine for me on 1_enu.pak.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

xenofixus
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Re: new AION .pak file format.need help!

Post by xenofixus » Mon Sep 28, 2009 2:24 am

Rick wrote:0.4 works fine for me on 1_enu.pak.
Is the 0.4 on page 7 not right? (I redownloaded it)


Also, I am using the .py file using this .bat I wrote (for easy drag-n-drop)

Code: Select all

set _=%1
set _=%_:.pak=.zip%
cd /d %0\..
"C:\Program Files\Python26\pythonw.exe" "pak2zip.py" %1 %_%
however I still get the same problem when using it via an administrator command prompt.

Would you mind throwing up what you have for 0.4? Maybe I am missing something obvious here.

I also know someone else having the exact same problem as me using version 0.4 from page 7.
If it matters, the file I get is approx 44 KB and while I can browse it with winrar (7zip gives me an error) extracting anything will give me an archive corrupted error.

Hronos
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Re: new AION .pak file format.need help!

Post by Hronos » Wed Sep 30, 2009 1:31 am

I have the same Windows 7 and pak2zip works correctly with the file 1_enu.pak from client version 1.5.0.7
Only the command line is not written the path to your python, only "pak2zip.py 1_enu.pak 1_enu.zip"

xenofixus
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Re: new AION .pak file format.need help!

Post by xenofixus » Wed Sep 30, 2009 3:29 am

I really have no idea, its kind of annoying. >>

EDIT: I got it working, need to run it with Python.exe rather than Pythonw.exe

Rather simple mistake. :D

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Re: new AION .pak file format.need help!

Post by Hronos » Fri Oct 02, 2009 6:30 pm

The contents of this post was deleted because of possible forum rules violation.

dabosh
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Re: new AION .pak file format.need help!

Post by dabosh » Mon Oct 05, 2009 10:39 pm

Hi!

I remeber in la2 there was file called systemmsg-e.dat and it got all data about how and where to show dmg/buf/dots in your chat window. So i was thinking about the same in aion, i rly hate those long lines and i want to make them more easy readable, but the problem is i don't know how it's called in aion?? Hope to see this thread updated a lot more. :)

Rick
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Re: new AION .pak file format.need help!

Post by Rick » Mon Oct 05, 2009 11:04 pm

It's probably in client_strings.xml.
http://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.

dabosh
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Re: new AION .pak file format.need help!

Post by dabosh » Tue Oct 06, 2009 10:30 pm

And if i can ask one more question, what's the best soft for openening .xml files? I have tryed Gibbed.Aion.ConvertXml after that opening with notepad but no changes. And guys, you are doing a great job, but if you could add simple readfirst.txt file, it would be a lot easier for you guys answering my question, and for us (noob users) aswell :roll:

Spamhugger
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Re: new AION .pak file format.need help!

Post by Spamhugger » Sun Nov 29, 2009 9:32 pm

caspersus wrote:
Katadin wrote:
caspersus wrote:A small teaser before I go to bed :P

Image
How did you load the texture? When I try it gives an error it can't load it (but seems to open fine in various .dds viewers).
Copy the textures to same folder as the mesh and convert em to .jpg format :P If you want transparency, save .dds as .tga
How did you pull this off? I'm using 3D Object Converter 4.40 and I can't get the texture to load. And I've tried it as a DDS, uncompressed DDS, JPG, TGA, and BMP - all in the same directory as the mesh.

Unless there is a specific button in 3D Objector Converter I am failing to see, but I'm pretty sure I tried pushing everything.

robbyjenson
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Re: new AION .pak file format.need help!

Post by robbyjenson » Fri Dec 11, 2009 12:23 am

I hate to bump a thread that hasn't been replied to in weeks, but I do have a question about the extracted files.

Say I want to convert them to another format that is more compatible with standard 3D modeling software (such as 3DS Max, Maya). I've done a CGF to 3DS conversion, but when I try to load a TGA texture, which looks excellent on the CGF, it looks messed up when applied to the 3DS file.

Does anyone know a solution to this problem?

Shira
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Re: new AION .pak file format.need help!

Post by Shira » Wed Nov 22, 2017 11:07 pm

Rick wrote:
nicoli_s wrote:any chance you'd be willing to share the format specification for it? i'm pretty close as it is, just not sure what the 03, 02, bytes do
http://svn.slurm.us/public/aion/trunk/
Is this still available somewhere else?

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