Kuon PS2 models .vmd
Posted: Thu Apr 27, 2023 6:51 am
Hi, I am trying to extract models from this game. These models are made with a A LOT of submeshes, I did not find faces data so probably are autogenerated... This is my research so far, maybe this helps:

All submeshes have the same format but a lot of them don't have the pointer to next submesh, bytes are 00 00 00 00. That is so weird..
I don't know what is at 0x405C(in first submesh), that value changes in other submeshes, I found these different values: 30 02 00 00, 70 02 00 00,
B0 02 00 00, 30 03 00 00, 70 03 00 00 and B0 03 00 00.
Here is a sample: Thanks!

All submeshes have the same format but a lot of them don't have the pointer to next submesh, bytes are 00 00 00 00. That is so weird..
I don't know what is at 0x405C(in first submesh), that value changes in other submeshes, I found these different values: 30 02 00 00, 70 02 00 00,
B0 02 00 00, 30 03 00 00, 70 03 00 00 and B0 03 00 00.
Here is a sample: Thanks!