Vampire the Masquerade Redemption .nod/nab
Posted: Sat Mar 25, 2023 7:12 am
Vampire the Masquerade Redemption ran on a proprietary engine called NOD that was inspired by Id Tech. It had unique model formats called .nod and .nad that interestingly had a full spec sheet made for both by the original developers.
https://web.archive.org/web/20190405173 ... cs/NOD.htm
https://web.archive.org/web/20190405173 ... cs/NAD.htm
I've also linked some samples of the model/animation files here https://www.dropbox.com/s/fkgo9k3l81h1s3z/nod.zip?dl=0
Unfortunately the only exporter tools for both were the original developer's Maya plugin and a Milkshape plugin that only supports meshes not animations. It's stunted the modding community a lot since they've wanted a way to export animations since the game came out.
I'm wondering if I could get some help trying to get a more modern way to export animations for the game's engine? Either Blender or Noesis. As it would greatly benefit the game's modding community and allow for more complex mods to be made. I would also be more than willing to write a tutorial documenting the process for others once created. I would be much appreciated for any support and I thank you for any time you'd be willing to spare.
https://web.archive.org/web/20190405173 ... cs/NOD.htm
https://web.archive.org/web/20190405173 ... cs/NAD.htm
I've also linked some samples of the model/animation files here https://www.dropbox.com/s/fkgo9k3l81h1s3z/nod.zip?dl=0
Unfortunately the only exporter tools for both were the original developer's Maya plugin and a Milkshape plugin that only supports meshes not animations. It's stunted the modding community a lot since they've wanted a way to export animations since the game came out.
I'm wondering if I could get some help trying to get a more modern way to export animations for the game's engine? Either Blender or Noesis. As it would greatly benefit the game's modding community and allow for more complex mods to be made. I would also be more than willing to write a tutorial documenting the process for others once created. I would be much appreciated for any support and I thank you for any time you'd be willing to spare.