Hi, it's been some time now, but someone made a bms script to extract the main archive of the PS2 game
Clock Tower 3
and i've been wondering if anyone had tried to look into the files in it ?
here's some samples, if it helps
https://www.mediafire.com/file/jneiulv3 ... s.zip/file
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Clock Tower 3 files
- shakotay2
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Re: Clock Tower 3 files
Aly2, not that thrilling:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Clock Tower 3 files
hm, maybe i forgot to provide additional files with it ?
well if it helps, heres the BMS
http://aluigi.org/bms/clocktower3.bms
- Durik256
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Re: Clock Tower 3 files
quickly looked at the files, made a plugin that opens a cloud of points and uv points
*(all meshes in a heap)

auto triangular stripe does not give good results, you need to look for something related to faces (maybe this is a data block after the vertices)

also some textures


**(this is not a simple format, I think you should use rippers)
***(oh yes, if there is a conflict of plugins, I advise you to change the file extension for example to "BIN2")
*(all meshes in a heap)

auto triangular stripe does not give good results, you need to look for something related to faces (maybe this is a data block after the vertices)

also some textures


**(this is not a simple format, I think you should use rippers)
***(oh yes, if there is a conflict of plugins, I advise you to change the file extension for example to "BIN2")
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Re: Clock Tower 3 files
Wow nice, thanks a lot for looking into it !Durik256 wrote: ↑Wed Mar 08, 2023 11:07 pm quickly looked at the files, made a plugin that opens a cloud of points and uv points
*(all meshes in a heap)
auto triangular stripe does not give good results, you need to look for something related to faces (maybe this is a data block after the vertices)
also some textures
**(this is not a simple format, I think you should use rippers)
***(oh yes, if there is a conflict of plugins, I advise you to change the file extension for example to "BIN2")
this is still a step forward and i'm glad it didn't just fade away because of a potential lack of interest in the game
as for rippers, sadly since its a ps2 game, it doesn't work, i even tried the old PCSX2 snap mode, and it didn't give good results
same for Ninja ripper...
