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.skin/.skel/.anim formats
Posted: Sat Mar 04, 2023 12:12 pm
by masrawy2
Hello
i have extracted files from this game(Dragonborn knight)
and found these files
could anyone help me to import the models with bones
3d.rar
Re: .skin/.skel/.anim formats
Posted: Mon Mar 06, 2023 9:23 am
by Karpati
Can you tell me which unpacker did you use the extract the .pak files?
Re: .skin/.skel/.anim formats
Posted: Wed Mar 08, 2023 7:04 pm
by Karpati
Could you write an answer to my questions (forum + PM)?
Re: .skin/.skel/.anim formats
Posted: Fri Mar 10, 2023 1:09 am
by Durik256
this model have only one bone "Bone001"
Без имени-1.png
Re: .skin/.skel/.anim formats
Posted: Tue Mar 21, 2023 2:13 pm
by masrawy2
Karpati wrote: ↑Mon Mar 06, 2023 9:23 am
Can you tell me which unpacker did you use the extract the .pak files?
I used these scripts
viewtopic.php?p=190300#p190300
Re: .skin/.skel/.anim formats
Posted: Tue Mar 21, 2023 2:43 pm
by masrawy2
Durik256 wrote: ↑Fri Mar 10, 2023 1:09 am
this model have only one bone "Bone001"
Some models
https://drive.google.com/file/d/15vJ3uu ... p=drivesdk
Re: .skin/.skel/.anim formats
Posted: Tue Mar 21, 2023 7:41 pm
by Durik256
masrawy2 wrote: ↑Tue Mar 21, 2023 2:43 pm
Some models
i made plugin for skin and skel.
(mesh, normals, uvs, weights)
n2f8_001.skin.png
Re: .skin/.skel/.anim formats
Posted: Thu Mar 23, 2023 6:45 pm
by masrawy2
Durik256 wrote: ↑Tue Mar 21, 2023 7:41 pm
masrawy2 wrote: ↑Tue Mar 21, 2023 2:43 pm
Some models
i made plugin for skin and skel.
(mesh, normals, uvs, weights)
n2f8_001.skin.png
OH that's awesome

When will be ready for use please
Re: .skin/.skel/.anim formats
Posted: Sat Mar 25, 2023 11:08 am
by masrawy2
Durik256 wrote: ↑Tue Mar 21, 2023 7:41 pm
masrawy2 wrote: ↑Tue Mar 21, 2023 2:43 pm
Some models
i made plugin for skin and skel.
(mesh, normals, uvs, weights)
n2f8_001.skin.png
Hello mate

Re: .skin/.skel/.anim formats
Posted: Fri Apr 07, 2023 6:01 pm
by Karpati
I have finished the Dragonborn .mesh loader module and I am working on the Dragonborn .skin/.skel loader module: