v3m = static mesh
v3c = rigged character model
I tried hex2obj, but I don't care for character meshes or UVs.
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Red Faction *.v3m *.v3c
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mrmaller1905
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Red Faction *.v3m *.v3c
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Re: Red Faction *.v3m *.v3c
Is this a request or what?mrmaller1905 wrote: ↑Sat Jan 28, 2023 10:30 am I tried hex2obj, but I don't care for character meshes or UVs.
Anyway, first submesh in Capek.v3c using AXE:
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when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
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Re: Red Faction *.v3m *.v3c
I'd guess so.Bigchillghost wrote: ↑Sat Jan 28, 2023 4:13 pmIs this a request or what?mrmaller1905 wrote: ↑Sat Jan 28, 2023 10:30 am I tried hex2obj, but I don't care for character meshes or UVs.![]()
Even the fish is ugly/lowpoly.
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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mrmaller1905
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Re: Red Faction *.v3m *.v3c
You're a real good Phisher, aren't you? But I'm not here to take the bait.mrmaller1905 wrote: ↑Mon Jan 30, 2023 11:05 am Can anyone make a Noesis plugin to fix character meshes and UVs?
May you find peace in this puzzle-solving game.
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- An Imitable Workflow for Reverse Engineering a Game Model
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Re: Red Faction *.v3m *.v3c
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