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(.cfm) mesh files

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moonpaladin
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(.cfm) mesh files

Post by moonpaladin »

Hello! could someone take a look at this samples? I was trying to find a pattern but seems that I've gotten out of habit from not using hex2obj for a long long time, so any help would be great. :[ . Happy christmas for everyone. :mrgreen:
(.cfm) meshes
(.csf) armature
(.caf) animations

https://www.mediafire.com/file/39b3wt8t ... fm.7z/file
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shakotay2
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Re: (.cfm) mesh files

Post by shakotay2 »

moonpaladin wrote: Sun Dec 25, 2022 9:00 ambut seems that I've gotten out of habit from not using hex2obj for a long long time, ...
That's a lame excuse, isn't it? :D
.
bao-cmf.png
And yes, Merry Christmas...
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
moonpaladin
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Re: (.cfm) mesh files

Post by moonpaladin »

shakotay2 wrote: Sun Dec 25, 2022 4:00 pm That's a lame excuse, isn't it? :D
Well I know it sounds as excuse but honestly I'm reviewing the other files I have been able to extract with hex2obj, and I'm a bit confused, getting ready 8) . Thanks Shako :)
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Durik256
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Re: (.cfm) mesh files

Post by Durik256 »

moonpaladin wrote: Sun Dec 25, 2022 9:00 am (.csf) armature
Thanks to your files, I found another bug in my SkelFinder (quat transpose didn't work due to incorrect ' inv' >> 'trans' check).
after so many fixes, I can say that this is already the stable version (I think so). :lol:
bao_2.csf.png
using this you can easily make a plugin. (To be honest, I already did) :)
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moonpaladin
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Re: (.cfm) mesh files

Post by moonpaladin »

Durik256 wrote: Sun Dec 25, 2022 5:31 pm Thanks to your files, I found another bug in my SkelFinder (quat transpose didn't work due to incorrect ' inv' >> 'trans' check).
after so many fixes, I can say that this is already the stable version (I think so). :lol:
How funny that my madness for 3d models has been of some use xD.
Durik256 wrote: Sun Dec 25, 2022 5:31 pm using this you can easily make a plugin. (To be honest, I already did) :)
You are better than flash, quicksilverdurik are you? :mrgreen:
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Durik256
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Re: (.cfm) mesh files

Post by Durik256 »

moonpaladin wrote: Sun Dec 25, 2022 6:56 pm quicksilverdurik are you? :mrgreen:
I use neural networks to create plugins :lol:
Image
*(uvs, weight, bones, e.t.c)
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moonpaladin
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Re: (.cfm) mesh files

Post by moonpaladin »

Durik256 wrote: Sun Dec 25, 2022 9:34 pm I use neural networks to create plugins :lol:
That makes a lot of sense, you keep training them every day, and they make the scripts faster and faster. :D :D . Thanks alot Durik!
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Tosyk
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Re: (.cfm) mesh files

Post by Tosyk »

what game these files from?
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Re: (.cfm) mesh files

Post by moonpaladin »

Tosyk wrote: Wed Jan 04, 2023 10:08 am what game these files from?
my sample from Quán yù tiānxià
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