Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Shrek Extra Large - ripping models from lmp files

Post questions about game models here, or help out others!
Post Reply
weed666942
ultra-n00b
Posts: 1
Joined: Thu Dec 15, 2022 6:58 pm

Shrek Extra Large - ripping models from lmp files

Post by weed666942 »

I'm trying to rip models from Shrek Extra Large for the Gamecube and I think I know where they are. In the files folder, there's one known as "media" and has file names within such as "map.lmp" and "sewers.lmp" which I believe refers to two levels.
https://drive.google.com/file/d/1VKvA2d ... sp=sharing

This link has map.lmp, which is used for the map level which acts as the hub world. if anyone could figure out how to get these out It would be greatly appreciated.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4299
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1152 times
Been thanked: 2252 times

Re: Shrek Extra Large - ripping models from lmp files

Post by shakotay2 »

weed666942 wrote: Wed Dec 21, 2022 2:50 amThis link has map.lmp, which is used for the map level which acts as the hub world. if anyone could figure out how to get these out It would be greatly appreciated.
"To get these out"? Well, anyone wants to get some things out, but it's hard to try. :)
I used offzip with the .lmp and got a .rox file with some text:

Code: Select all

barkgrey.stx
barkgrey_spec.stx
 barknn.stx L€
 barknn_spec.stx

 candle.stx "À
 candle_spec.stx

 castle_wall_cross.stx Fy
 castle_wall_cross_spec.stx $ 
 castle_wall_door.stx
 castle_wall_door_spec.stx Fz`
 castle_wall_emboss.stx
 castle_wall_emboss_spec.stx

 castle_wall_windows.stx
	{À
  castle_wall_windows_spec.stx Fe
&à

cathedral_stone_dark.stx Fe
| 

 cathedral_stone_dark_spec.stx F
Ò`
 cathedral_stone_darkwin.stx


 ce_path_stone.stx F¨ 
  dirty_metal_darker_bolts.stx FeÓÀ
 $dirty_metal_darker_bolts_spec.stx Fþà
 dragspel.stx Fe*
 dragspel_spec.stx FU 
 driftwood.stx F
@
 driftwood_spec.stx 
«`
 evil_brick2.stx

 evil_brick2_spec.stx Fe 
 evil_concrete.stx F,À
 evil_concrete_spec.stx Wà
 evil_galler_transp.stx ƒ
 evil_galler_transp_spec.stx
...
...
 map_snow.stx Fe2é
 map_worm.stx Fe3 
 map_worm_spec.stx F3?@
 map_wormeye.stx
...
...
 sewers_pipe2.stx Fe=ñ€
 shingles.stx Fe> 
 shingles_spec.stx F>GÀ
 throne_door.stx
>òà
 throne_door_spec.stx Fe?ž
 wood5.stx F@I 
 wood5_spec.stx @ô@
 wood_brown.stx AŸ`
...
...
butterfly1_transp.stx FEƒ€

butterfly1_transp_spec.stx EŽ 

butterfly2_transp.stx FE™À

butterfly2_transp_spec.stx E¤à
 
element_bats.stx FeE¥€
 
element_bats_spec.stx FE¦ 
 element_flags.stx FEÑ@

elements_dragon_belly.stx FEÒ`

 elements_dragon_belly_spec.stx EÓ€
  elements_dragon_bellyedge.stx FEþ 
 $elements_dragon_bellyedge_spec.stx F)À

 elements_dragon_boneclaw.stx FeF,à

$elements_dragon_boneclaw_spec.stx FF0
  elements_dragon_wingtile.stx FeF[ 
 $elements_dragon_wingtile_spec.stx FF@
 mirror.stx G1`
 mirror_spec.stx
No vertices so far, maybe it's a 2D map?
.
shrek-rox.jpg
(Guess, it's a matter of shifting to get something senseful.)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Post Reply