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[UE3] A:IR Ascent Infinite Realm

Post questions about game models here, or help out others!
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supersteeeeeeeve
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[UE3] A:IR Ascent Infinite Realm

Post by supersteeeeeeeve »

This is the predecessor to Elyon,
  • The client is from 2019
    Thailand OBT
    Playpark Client
I'm looking to extract some airships out of it.

Full Client:
https://drive.google.com/file/d/1WTqyau ... share_link
Here's a sample with the game executeable.
https://www.mediafire.com/file/hboz5faa ... IR.7z/file
Last edited by supersteeeeeeeve on Wed Nov 23, 2022 9:54 pm, edited 1 time in total.
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

Seems to have some sub meshes; will check them later:
.
Airship_rock.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [UE3] A:IR Ascent Infinite Realm

Post by supersteeeeeeeve »

I guess that is just a cut from the whole mesh.

The ship is split into 5 parts.
Image
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

Maybe it's all rocks?
.
Airship_E_Rock04-wpk.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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supersteeeeeeeve
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Re: [UE3] A:IR Ascent Infinite Realm

Post by supersteeeeeeeve »

Your are right, it seems its only one rock.
The whole ship is uploaded https://www.mediafire.com/file/uj0vzv7o ... _E.7z/file if needed.
I wonder where the textures are located, because only UI content is packed in .wpk packages.
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

I'm not the "texture man" :D , here's some yacht part (to give you the idea of parameters):
.
Airship_E_Yacht01.jpg
Some checking required, obviously.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

done:
.
Airship_E_Yacht01_v22472.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [UE3] A:IR Ascent Infinite Realm

Post by supersteeeeeeeve »

awesome!
Full client uploaded to gdrive: https://drive.google.com/file/d/1WTqyau ... share_link
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

well, I won't download 21 GB just for fun :D , sorry. (Maybe you could select some 20..30 MB .wpk and upload them separately?)

Sadly rules are different for Airship_E_Yacht02:
.
Yacht02.jpg
(btw, got hull of Yacht01 as point cloud only. That's why it's missing in the pic of my previous post.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [UE3] A:IR Ascent Infinite Realm

Post by supersteeeeeeeve »

Sure i can.
Here's a mix ranging from a ship with 25MB to a whopping 80MB
https://www.mediafire.com/file/hu496ij8 ... ps.7z/file
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

tried the biggest one, Vulpin01:
.
Vulpius01.jpg
(Guess, the sails are missing. No time to search for them.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

How to get the thing (required H2O files see appended zip file):

Code: Select all

In hex2obj_0.24e load the model Airship_D_Vulpin01.wpk then choose File "SaveAs Mmesh" (multiple mesh)
to create obj files from all contained submeshes.

After hex2obj processed the H2O files there should exist the same amount of obj files 
in the model's folder named from *_0.obj to *_xx.obj.

When executing the py script below in a blender Text Editor window with alt-p
make sure to have set "path_to_obj_dir" in the *.py to YOUR model/H2O directory.

Also be sure that there are no obj files in a maybe contained subdirectory.
(they would be loaded, too)

Best choice would be to have a separate folder for each *.wpk and its obj files.

Keep in mind that ?3.obj is NOT created from ?3.H2O! 
First line in an obj reveals its H2O-source.
blender import (if you don't want to import the sub meshes one by one).
Be sure to adjust the path 'D:\\', 'test\\wpk' to the one on your pc before executing the script.

Code: Select all

import os
import bpy

# http://blender.stackexchange.com/questions/5064/batch-import-wavefront-obj
# put the location to the folder where the objs are located here in this fashion
# this line will only work on windows ie C:\objects
#path_to_obj_dir = os.path.join('C:\\', 'objects')
path_to_obj_dir = os.path.join('D:\\', 'test\\wpk')

# get list of all files in directory
file_list = sorted(os.listdir(path_to_obj_dir))

# get a list of files ending in 'obj'
obj_list = [item for item in file_list if item[-3:] == 'obj']

# loop through the strings in obj_list and add the files to the scene
for item in obj_list:
    path_to_file = os.path.join(path_to_obj_dir, item)
    bpy.ops.import_scene.obj(filepath = path_to_file)
Airship_D_Vulpin01.wpk_H2O.zip
btw: didn't separate the lods, sorry. You'll need to do that manually.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

Airship_D_BlackPirate03:
.
Airship_D_BlackPirate03.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [UE3] A:IR Ascent Infinite Realm

Post by shakotay2 »

Hull of Yacht01:
.
Yacht01_hull.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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