- The client is from 2019
Thailand OBT
Playpark Client
Full Client:
https://drive.google.com/file/d/1WTqyau ... share_link
Here's a sample with the game executeable.
https://www.mediafire.com/file/hboz5faa ... IR.7z/file








Code: Select all
In hex2obj_0.24e load the model Airship_D_Vulpin01.wpk then choose File "SaveAs Mmesh" (multiple mesh)
to create obj files from all contained submeshes.
After hex2obj processed the H2O files there should exist the same amount of obj files
in the model's folder named from *_0.obj to *_xx.obj.
When executing the py script below in a blender Text Editor window with alt-p
make sure to have set "path_to_obj_dir" in the *.py to YOUR model/H2O directory.
Also be sure that there are no obj files in a maybe contained subdirectory.
(they would be loaded, too)
Best choice would be to have a separate folder for each *.wpk and its obj files.
Keep in mind that ?3.obj is NOT created from ?3.H2O!
First line in an obj reveals its H2O-source.Code: Select all
import os
import bpy
# http://blender.stackexchange.com/questions/5064/batch-import-wavefront-obj
# put the location to the folder where the objs are located here in this fashion
# this line will only work on windows ie C:\objects
#path_to_obj_dir = os.path.join('C:\\', 'objects')
path_to_obj_dir = os.path.join('D:\\', 'test\\wpk')
# get list of all files in directory
file_list = sorted(os.listdir(path_to_obj_dir))
# get a list of files ending in 'obj'
obj_list = [item for item in file_list if item[-3:] == 'obj']
# loop through the strings in obj_list and add the files to the scene
for item in obj_list:
path_to_file = os.path.join(path_to_obj_dir, item)
bpy.ops.import_scene.obj(filepath = path_to_file)
