I have just figured out how to extract the curved surfaces from the SSX and SSX Tricky maps to Wavefront .obj files that can be imported into Blender. See:
https://youtu.be/d3-8wFibjC4
https://github.com/SsxMapper/SSXandTrickyMapExtractor
They use a Bi-cubic Bézier surface but a big trick is they pre-multiple the control points by some matrices.
Would be great if someone can figure out how the textures map to the patches.
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SSX and Tricky maps: curved surfaces exported to blender
Re: SSX and Tricky maps: curved surfaces exported to blender
Textures and lighting mapped for SSX Tricky, see video:
https://www.youtube.com/watch?v=uE_oahOPU5Y
https://github.com/SsxMapper/SSXandTrickyMapExtractor
https://www.youtube.com/watch?v=uE_oahOPU5Y
https://github.com/SsxMapper/SSXandTrickyMapExtractor
