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SSX and Tricky maps: curved surfaces exported to blender

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ssxmapper
ultra-n00b
Posts: 3
Joined: Mon Oct 24, 2022 1:12 pm

SSX and Tricky maps: curved surfaces exported to blender

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I have just figured out how to extract the curved surfaces from the SSX and SSX Tricky maps to Wavefront .obj files that can be imported into Blender. See:
https://youtu.be/d3-8wFibjC4
https://github.com/SsxMapper/SSXandTrickyMapExtractor

They use a Bi-cubic Bézier surface but a big trick is they pre-multiple the control points by some matrices.

Would be great if someone can figure out how the textures map to the patches.
ssxmapper
ultra-n00b
Posts: 3
Joined: Mon Oct 24, 2022 1:12 pm

Re: SSX and Tricky maps: curved surfaces exported to blender

Post by ssxmapper »

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