I found these model format looking in King's Arthur 2 files. Each file is stored in C2AR archive that could be extracted via quickbms with chrrox's script in this post viewtopic.php?t=10351.
chrrox wrote: ↑Sun Apr 21, 2013 4:15 pmCode: Select all
#King Arthur 2 N2M quickbms script #by chrrox idstring "C2AR" append getdstring null 10 get TSIZE long do get ZSIZE long savepos OFFSET if TSIZE >= 0x800000 set SIZE 0x800000 else set SIZE TSIZE endif clog MEMORY_FILE OFFSET ZSIZE SIZE math TSIZE -= SIZE math OFFSET + ZSIZE goto OFFSET while TSIZE != 0 append get NAME basename string NAME + ".ext" get SIZE asize MEMORY_FILE log NAME 0 SIZE MEMORY_FILE
List of file ( all of them have a c2ar header and need to be unpacked via script)
- .n2m archive containing model ? , output file header seems to have textures information :

- .npt , seems to be a .dds file ( need to remove extra byte before dds header)
- .dds , textures ( remove extra bytes before dds header)
Is there any tool that could handle the model format? I would like to get skinned models if possible.
Here some sample , wish someone could take a look : https://www.mediafire.com/file/bf2yqftf ... e.rar/file
Thanks in advance,
Drawing


