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Metal Gear Rising: Revengeance .wmb file open problem

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Thanyaboi
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Metal Gear Rising: Revengeance .wmb file open problem

Post by Thanyaboi »

Hello, I need some help about how to open .wmb file

Yesterday, I extracted .dat file by using PlatinumDat.exe and I got .wmb file.
Then I tried to open .wmb file by using software name 3D gamestudio, but
an error show up, it’s description said ( for example I used monsoon em01a0.wmb )
“em01a0.wmb Bad format”.



I know it could be complicated, but I appreciate the help.

Additional related issues:

1. In Noesis, How can I install noesis_bayonetta_pc, when I dragged bayonetta_pc folder into plugins, It doesn’t show up
even I deleted the old one.
Plug-in source: https://github.com/Kerilk/noesis_bayonetta_pc

2.How can I combine two meshes wmb format into one mesh
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shakotay2
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Re: Metal Gear Rising: Revengeance .wmb file open problem

Post by shakotay2 »

Thanyaboi wrote: Mon Sep 12, 2022 9:10 am Hello, I need some help about how to open .wmb file

Yesterday, I extracted .dat file by using PlatinumDat.exe and I got .wmb file.
Without said .dat file no one can help.
1. In Noesis, How can I install noesis_bayonetta_pc
Copy the bayonetta.dll into the plugins folder. (The plugin needs a .dat file to be loaded, btw, not a .wmb.)
2.How can I combine two meshes wmb format into one mesh
Wrong question. The correct one is: how can I convert a 3D model into wmb? There's some tedious work required to achieve this. For WMB4 you may start with Kerilk's bayonetta tools (linked here at the bottom):
LeoFeroz wrote: Thu Sep 08, 2022 4:59 am
Here's the WMB4 header from Kerilk's MBRR.h:

Code: Select all

typedef struct MGRRWmbHdr_s {
	char			id[4]; //WMB4
	unsigned int	u_a;
	unsigned int	vertexFormat;
	unsigned short	u_b;
	short			u_c;
	float			position1[3];
	float			position2[3];
	unsigned int	offsetVertexGroups;
	unsigned int	numVertexGroups;
	unsigned int	offsetBatches;
	unsigned int	numBatches;
	unsigned int	offsetBatchDescription;
	unsigned int	offsetBones;
	unsigned int	numBones;
	unsigned int	offsetBoneIndexTranslateTable;
	unsigned int	sizeBoneIndexTranslateTable;
	unsigned int	offsetBoneSets;
	unsigned int	numBoneSets;
	unsigned int	offsetMaterials;
	unsigned int	numMaterials;
	unsigned int	offsetTextures;
	unsigned int	numTextures;
	unsigned int	offsetMeshes;
	unsigned int	numMeshes;
} MGRRWmbHdr_t;
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Thanyaboi
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Re: Metal Gear Rising: Revengeance .wmb file open problem

Post by Thanyaboi »

Thank you! I appreciated your support
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