Hello, I need some help about how to open .wmb file
Yesterday, I extracted .dat file by using PlatinumDat.exe and I got .wmb file.
Then I tried to open .wmb file by using software name 3D gamestudio, but
an error show up, it’s description said ( for example I used monsoon em01a0.wmb )
“em01a0.wmb Bad format”.
I know it could be complicated, but I appreciate the help.
Additional related issues:
1. In Noesis, How can I install noesis_bayonetta_pc, when I dragged bayonetta_pc folder into plugins, It doesn’t show up
even I deleted the old one.
Plug-in source: https://github.com/Kerilk/noesis_bayonetta_pc
2.How can I combine two meshes wmb format into one mesh
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Metal Gear Rising: Revengeance .wmb file open problem
- shakotay2
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Re: Metal Gear Rising: Revengeance .wmb file open problem
Without said .dat file no one can help.
Copy the bayonetta.dll into the plugins folder. (The plugin needs a .dat file to be loaded, btw, not a .wmb.)1. In Noesis, How can I install noesis_bayonetta_pc
Wrong question. The correct one is: how can I convert a 3D model into wmb? There's some tedious work required to achieve this. For WMB4 you may start with Kerilk's bayonetta tools (linked here at the bottom):2.How can I combine two meshes wmb format into one mesh
Here's the WMB4 header from Kerilk's MBRR.h:
Code: Select all
typedef struct MGRRWmbHdr_s {
char id[4]; //WMB4
unsigned int u_a;
unsigned int vertexFormat;
unsigned short u_b;
short u_c;
float position1[3];
float position2[3];
unsigned int offsetVertexGroups;
unsigned int numVertexGroups;
unsigned int offsetBatches;
unsigned int numBatches;
unsigned int offsetBatchDescription;
unsigned int offsetBones;
unsigned int numBones;
unsigned int offsetBoneIndexTranslateTable;
unsigned int sizeBoneIndexTranslateTable;
unsigned int offsetBoneSets;
unsigned int numBoneSets;
unsigned int offsetMaterials;
unsigned int numMaterials;
unsigned int offsetTextures;
unsigned int numTextures;
unsigned int offsetMeshes;
unsigned int numMeshes;
} MGRRWmbHdr_t;
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
