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[QUESTION] Ways to open .mmb model files? [Ubisoft, SP:TFBW]

Posted: Thu Aug 25, 2022 4:12 am
by Coolerz
Hey there! I believe this is the right place to post this?
I need help with a certain type of file that I'm trying to get ahold of.
I've been going through the files of South Park: The Fractured but Whole, and I've extracted every file from the sdf.sdftoc file with success using the rouge_sdf.exe tool.
My only problem is that I cannot find a way to open or access any of the .mmb files, I'm new to all of this.
The only script I found was for Noesis (viewtopic.php?f=16&t=14374&hilit=sdf+.mmb#p118852), made for Tom Clancy's: The Division, which uses a different way about the files.
The script does not work with South Park's type of .mmb files, and I'm not sure on how else I could access and use these files.
I'm specifically looking for access to the character files. Every character has 3 files, .mmb, .editordata, and .cameldata.
The game is 2d, and from what I know, every one of these models are 2d as well.

Any help is greatly appreciated!
Thank you.

Re: [QUESTION] Ways to open .mmb model files? [Ubisoft, SP:TFBW]

Posted: Thu Aug 25, 2022 6:40 am
by shakotay2
Coolerz wrote: Thu Aug 25, 2022 4:12 amMy only problem is that I cannot find a way to open or access any of the .mmb files,
Hi!
.mmb sample?

Re: [QUESTION] Ways to open .mmb model files? [Ubisoft, SP:TFBW]

Posted: Thu Aug 25, 2022 7:25 am
by Coolerz
shakotay2 wrote: Thu Aug 25, 2022 6:40 am
Coolerz wrote: Thu Aug 25, 2022 4:12 amMy only problem is that I cannot find a way to open or access any of the .mmb files,
Hi!
.mmb sample?
Sure thing!
I'm not sure if Google Drive will work, but as I cannot post the files here, I made one anyways.
https://drive.google.com/drive/folders/ ... sp=sharing
I included 2 examples with all three files included, .mmb, .cameldata, and .editordata.
They should download okay, I tested it and the files stayed identical to the original.
If downloading is not possible, I could always find another way.

Thank you! :D

Re: [QUESTION] Ways to open .mmb model files? [Ubisoft, SP:TFBW]

Posted: Thu Aug 25, 2022 10:49 am
by shakotay2
.mmb: animation curve names?, skeleton data/matrices
.cameldata: animation curves
.
cameldata.jpg

Re: [QUESTION] Ways to open .mmb model files? [Ubisoft, SP:TFBW]

Posted: Thu Aug 25, 2022 1:03 pm
by Coolerz
shakotay2 wrote: Thu Aug 25, 2022 10:49 am .mmb: animation curve names?, skeleton data/matrices
.cameldata: animation curves
.
cameldata.jpg
Oh dear, he's looking a little rough!
Thank you so much though, knowing what those files are really lifted a weight from my back.
However, now I have a new concern.
I have about 3000 .sdfdata files that I cannot open, and some of them have quite a size to them.
Is it possible that those may contain the other components?
Out of all of them, only 668 have an actual size that isn't 1 KB, and whenever I attempt opening one of these files through the rouge_sdf.exe tool, I get a file part error. I've tried each one of them.
I'm not sure of any other ways to open these if so.

I feel bad asking so much, thank you once again!

Re: [QUESTION] Ways to open .mmb model files? [Ubisoft, SP:TFBW]

Posted: Thu Aug 25, 2022 2:24 pm
by shakotay2
Coolerz wrote: Thu Aug 25, 2022 1:03 pmOut of all of them, only 668 have an actual size that isn't 1 KB,
Feel free to upload an sdf with a size of 50 kB .. 2 MB.

Re: [QUESTION] Ways to open .mmb model files? [Ubisoft, SP:TFBW]

Posted: Fri Aug 26, 2022 1:10 am
by Coolerz
shakotay2 wrote: Thu Aug 25, 2022 2:24 pm
Coolerz wrote: Thu Aug 25, 2022 1:03 pmOut of all of them, only 668 have an actual size that isn't 1 KB,
Feel free to upload an sdf with a size of 50 kB .. 2 MB.
Alright, I couldn't find a .sdfdata file of 50 kB, the smallest I found was 150 kB.
https://drive.google.com/drive/folders/ ... sp=sharing
I hope it still works. If not, that's fine. :keke:

Thank you!

Re: [QUESTION] Ways to open .mmb model files? [Ubisoft, SP:TFBW]

Posted: Fri Aug 26, 2022 9:09 am
by shakotay2
Using offzip on that sdfdata file creates dozens of .dat/.vap/.inc files (do a forum search for "offzip").
example .inc:

Code: Select all

include ./world_state_template.mcelllogic
include "./mission conditions/mm16_conditions.juice"
include ./msn_sm69_sp_police_station.mcelllogic
include ./msn_mm16_default.mcelllogic
include ./msn_mm16_sp_police_station.mcelllogic
include ./msn_sm69_default.mcelllogic
include "./mission conditions/sm69_conditions.juice"
include ./msn_dm16_default.mcelllogic
include ./msn_dm16_sp_police_station.mcelllogic
include ./cine_mm16_sppolicestation.mcelllogic
include ./msn_sm14_globals.mcelllogic
include "camel/game system data/juice/mission/sm14 kyle mission 2 of 4.mmission"
include ./msn_sm14_police_station.mcelllogic
include ./msn_mm17_timetunnel_default.mcelllogic
include ./msn_mm17_sp_police_station.mcelllogic
include ./cine_mm17_multi_cell_pip.mcelllogic
include ./cine_dm16_sp_police_station.mcelllogic
include ./cine_mm17_multi_cell_ig.mcelllogic
include ./msn_sm42_default.mcelllogic
include "./mission conditions/sm42_conditions.juice"
include ./msn_sm42_sp_police_station.mcelllogic
include ./msn_mm23_default.mcelllogic
include "./mission conditions/mm23_conditions.juice"

CellLogic "SP Police Station" < uid=86C2A888564E829C000005C43DA8CBF0 >
{
	myName "SP Police Station"
	mySuperCell "path = \"Props/South Park/Commerce/SP Police Station/\", uid = \"86C2A888564E7F2F0000059F1937B835\""
	myCellConditions
	{
		CellConditions "Day 1"
		{
			myDayCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/01 Day 1/\", uid = \"FBC1AECF5733F70800003BBE49BC5524\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/01 Day 1/\", uid = \"7285449A5750AD8C000036E8B637AB0E\""
				varmap "Day & Night 01 Blocker" "path = \"Props/South Park/Commerce/SP Police Station/Background/Day 1 Only/\", uid = \"FBC1AECF576237C50000383C03C50290\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/01 Day 1/\", uid = \"86C2A88857FEE103001D59D3458B6C0C\""
			}
			myNightCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap "Background N1" "path = \"Props/South Park/Commerce/SP Police Station/Background/02 Night 1/\", uid = \"86C2A888564E7F3F000005A26CDDBE23\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/02 Night 01/\", uid = \"FBC1AECF57343B9E00005846D80CC357\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/02 Night 1/\", uid = \"7285449A5750ADB800003721A27270E4\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/02 Night 1/\", uid = \"86C2A88857FEE103001D59D41F692DEF\""
			}
			myConditions
			{
				BooleanCondition WorldState < uid=7496947956E882F700003D3AAB50449B > = "CellCondition - Is Day 1"
			}
		}
		CellConditions "Day 2"
		{
			myDayCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/01 Day 1/\", uid = \"FBC1AECF5733F70800003BBE49BC5524\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/01 Day 1/\", uid = \"7285449A5750AD8C000036E8B637AB0E\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/01 Day 1/\", uid = \"86C2A88857FEE103001D59D3458B6C0C\""
			}
			myNightCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap "Background N1" "path = \"Props/South Park/Commerce/SP Police Station/Background/02 Night 1/\", uid = \"86C2A888564E7F3F000005A26CDDBE23\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/02 Night 01/\", uid = \"FBC1AECF57343B9E00005846D80CC357\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/After Night 01/\", uid = \"6D94E9995772C205000047041AE1A764\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/02 Night 1/\", uid = \"86C2A88857FEE103001D59D41F692DEF\""
			}
			myConditions
			{
				BooleanCondition WorldState < uid=7285449A5750AFFF00003A8E69396A17 > = "CellCondition - Is Day 2"
			}
		}
		CellConditions "Day 3"
		{
			myDayCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/01 Day 1/\", uid = \"FBC1AECF5733F70800003BBE49BC5524\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/01 Day 1/\", uid = \"7285449A5750AD8C000036E8B637AB0E\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/01 Day 1/\", uid = \"86C2A88857FEE103001D59D3458B6C0C\""
			}
			myNightCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap "Background N1" "path = \"Props/South Park/Commerce/SP Police Station/Background/02 Night 1/\", uid = \"86C2A888564E7F3F000005A26CDDBE23\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/02 Night 01/\", uid = \"FBC1AECF57343B9E00005846D80CC357\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/05 Police Night/\", uid = \"9D07D99C58A624B40000A45A21523B38\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/02 Night 1/\", uid = \"86C2A88857FEE103001D59D41F692DEF\""
				varmap "Night 3 Blocker" "path = \"Props/South Park/Commerce/SP Police Station/Background/05 Day 3/\", uid = \"86C2A8885848579D0000BDDA89CB529D\""
			}
			myConditions
			{
				BooleanCondition WorldState < uid=7285449A5750AFFF00003A8F9E74AA99 > = "CellCondition - Is Day 3"
			}
		}
		CellConditions NAMBLA
		{
			myDayCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/01 Day 1/\", uid = \"FBC1AECF5733F70800003BBE49BC5524\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/After Day 01/\", uid = \"6D94E999576C38A20000556097B88C22\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/01 Day 1/\", uid = \"86C2A88857FEE103001D59D3458B6C0C\""
			}
			myNightCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap "Background N1" "path = \"Props/South Park/Commerce/SP Police Station/Background/02 Night 1/\", uid = \"86C2A888564E7F3F000005A26CDDBE23\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/02 Night 01/\", uid = \"FBC1AECF57343B9E00005846D80CC357\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/After Night 01/\", uid = \"6D94E9995772C205000047041AE1A764\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/02 Night 1/\", uid = \"86C2A88857FEE103001D59D41F692DEF\""
			}
			myConditions
			{
				BooleanCondition WorldState < uid=7285449A5750AFFF00003A906402C364 > = "CellCondition - Is NAMBLA"
			}
		}
		CellConditions Police
		{
			myDayCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/01 Day 1/\", uid = \"FBC1AECF5733F70800003BBE49BC5524\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/01 Day 1/\", uid = \"7285449A5750AD8C000036E8B637AB0E\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/01 Day 1/\", uid = \"86C2A88857FEE103001D59D3458B6C0C\""
			}
			myNightCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap "Background N1" "path = \"Props/South Park/Commerce/SP Police Station/Background/02 Night 1/\", uid = \"86C2A888564E7F3F000005A26CDDBE23\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/02 Night 01/\", uid = \"FBC1AECF57343B9E00005846D80CC357\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/After Night 01/\", uid = \"6D94E9995772C205000047041AE1A764\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/02 Night 1/\", uid = \"86C2A88857FEE103001D59D41F692DEF\""
			}
			myConditions
			{
				BooleanCondition WorldState < uid=7285449A5750AFFF00003A913F64630C > = "CellCondition - Is Police"
			}
		}
		CellConditions Election
		{
			myDayCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/01 Day 1/\", uid = \"FBC1AECF5733F70800003BBE49BC5524\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/After Day 01/\", uid = \"6D94E999576C38A20000556097B88C22\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/01 Day 1/\", uid = \"86C2A88857FEE103001D59D3458B6C0C\""
			}
			myNightCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap "Background N1" "path = \"Props/South Park/Commerce/SP Police Station/Background/02 Night 1/\", uid = \"86C2A888564E7F3F000005A26CDDBE23\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/02 Night 01/\", uid = \"FBC1AECF57343B9E00005846D80CC357\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/After Night 01/\", uid = \"6D94E9995772C205000047041AE1A764\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/02 Night 1/\", uid = \"86C2A88857FEE103001D59D41F692DEF\""
			}
			myConditions
			{
				BooleanCondition WorldState < uid=7285449A5750AFFF00003A929DAFDF25 > = "CellCondition - Is Election"
			}
		}
		CellConditions "Post Game"
		{
			myDayCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/01 Day 1/\", uid = \"FBC1AECF5733F70800003BBE49BC5524\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/01 Day 1/\", uid = \"7285449A5750AD8C000036E8B637AB0E\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/01 Day 1/\", uid = \"86C2A88857FEE103001D59D3458B6C0C\""
			}
			myNightCells
			{
				varmap Audio "path = \"Props/South Park/Commerce/SP Police Station/Audio/01 Day 1/\", uid = \"86C2A888564E7F3F000005A04BFCB99B\""
				varmap Background "path = \"Props/South Park/Commerce/SP Police Station/Background/01 Day 1/\", uid = \"86C2A888564E7F3F000005A170D229AA\""
				varmap "Background N1" "path = \"Props/South Park/Commerce/SP Police Station/Background/02 Night 1/\", uid = \"86C2A888564E7F3F000005A26CDDBE23\""
				varmap Camera "path = \"Props/South Park/Commerce/SP Police Station/Camera/01 Day 1/\", uid = \"86C2A888564E7F3F000005A3C88F559D\""
				varmap Default "path = \"Props/South Park/Commerce/SP Police Station/Default/01 Day 1/\", uid = \"86C2A888564E7F3F000005A466111D76\""
				varmap NPC "path = \"Props/South Park/Commerce/SP Police Station/NPC/01 Day 1/\", uid = \"179E6196572AAA5400007F398474DA61\""
				varmap "Player Path" "path = \"Props/South Park/Commerce/SP Police Station/Player Path/01 Day 1/\", uid = \"86C2A888564E7F3F000005A5876FF767\""
				varmap Props "path = \"Props/South Park/Commerce/SP Police Station/Props/01 Day 1/\", uid = \"86C2A888564E7F3F000005A606C26D0F\""
				varmap Parallax "path = \"Props/South Park/Commerce/SP Police Station/Parallax/02 Night 01/\", uid = \"FBC1AECF57343B9E00005846D80CC357\""
				varmap "Living Town" "path = \"Props/South Park/Commerce/SP Police Station/Living Town/After Night 01/\", uid = \"6D94E9995772C205000047041AE1A764\""
				varmap "Fart Props" "path = \"Props/South Park/Commerce/SP Police Station/Fart Props/02 Night 1/\", uid = \"86C2A88857FEE103001D59D41F692DEF\""
			}
			myConditions
			{
				BooleanCondition WorldState < uid=7285449A5750AFFF00003A93A6B48E6B > = "CellCondition - Is Post Game"
			}
		}
	}
	myLinks
	{
		CellLogicLink "MM16 Default"
		{
			myCellLogic < uid=7496947956E8835100003D44DDA7B9E7 > = msn_mm16_default
			myConditions = "Conditions MM16"
		}
		CellLogicLink "MM16 SP Police Station"
		{
			myCellLogic < uid=7496947956E8837100003D49DFD0829D > = msn_mm16_sp_police_station
			myConditions = "Conditions MM16"
		}
		CellLogicLink "SM69 Default"
		{
			myCellLogic < uid=F0E9CDC357A409BB0000A497BECE3923 > = msn_sm69_default
			myConditions = "Conditions SM69"
		}
		CellLogicLink "SM69 SP Police Station"
		{
			myCellLogic < uid=F0E9CDC357A409BB0000A498820AED71 > = msn_sm69_sp_police_station
			myConditions = "Conditions SM69"
		}
		CellLogicLink "DM16 Default"
		{
			myCellLogic < uid=CE92A1AE57C7635400010BA42DED4B7D > = msn_dm16_default
			myConditions
			{
				BooleanCondition "World State" < uid=CE92A1AE57C7635400010BA584AE0AEB > = "CellCondition - Is Day 3"
				MissionCondition DM16 < uid=CE92A1AE57C7635400010BA64625A63E >
				{
					myMission < uid=CE92A1AE57C7635400010BA7228BDEFA > = DM16_FreedomPalsFight
					myState IsAvailableOrStarted
				}
			}
		}
		CellLogicLink "DM16 SP Police Station"
		{
			myCellLogic < uid=CE92A1AE57C7635400010BA8657ACF75 > = msn_dm16_sp_police_station
			myConditions
			{
				BooleanCondition "World State" < uid=CE92A1AE57C7635400010BA991776863 > = "CellCondition - Is Day 3"
				MissionCondition DM16 < uid=CE92A1AE57C7635400010BAAFA083825 >
				{
					myMission < uid=CE92A1AE57C7635400010BAB86085590 > = DM16_FreedomPalsFight
					myState IsAvailableOrStarted
				}
			}
		}
		CellLogicLink Cine_MM16_SpPoliceStation
		{
			myCellLogic < uid=CE92A1AE57D863330001357C59912AE5 > = cine_mm16_sppolicestation
			myConditions
			{
				MissionCondition Mission < uid=CE92A1AE57D863330001357D716D7831 >
				{
					myMission < uid=CE92A1AE57D863330001357EE2BBDCCA > = mm16_police_crawl
					myState IsAvailableOrStarted
				}
				ObjectiveCondition Objective < uid=CE92A1AE57D863330001357FF35762F4 >
				{
					myMission < uid=CE92A1AE57D86333000135802341B879 > = mm16_police_crawl
					myObjective 7
					myState IsObjectiveComplete
					myNegateCondition TRUE
				}
			}
		}
		CellLogicLink "SM14 Default"
		{
			myCellLogic < uid=6D94E99957E020EA000631491A174C2A > = msn_sm14_globals
			myConditions
			{
				MissionCondition "SM14 Condition" < uid=6D94E99957E020EA0006314AE0D8716D >
				{
					myMission < uid=6D94E99957E020EA0006314BD53E90E9 > = "SM14 Kyle Mission 3 of 3"
					myState IsStarted
				}
			}
		}
		CellLogicLink "SM14 Police Station"
		{
			myCellLogic < uid=6D94E99957E021900006314FEBAF29BD > = msn_sm14_police_station
			myConditions
			{
				MissionCondition "SM14 Condition" < uid=6D94E99957E02190000631504B795EFE >
				{
					myMission < uid=6D94E99957E021900006315168091DE5 > = "SM14 Kyle Mission 3 of 3"
					myState IsStarted
				}
			}
		}
		CellLogicLink "MM17 Default"
		{
			myCellLogic < uid=CE92A1AE57EC67840003033EADEA2F8D > = msn_mm17_timeTunnel_Default
			myConditions
			{
				BooleanCondition "World State" < uid=CE92A1AE57EC67840003033F02A1E299 > = "CellCondition - Is Police"
				MissionCondition MM17 < uid=CE92A1AE57EC6784000303402882F16F >
				{
					myMission < uid=CE92A1AE57EC6784000303419004BF08 > = MM17_Time_Tunnel
					myState IsAvailableOrStarted
				}
			}
		}
		CellLogicLink "MM17 SP Police Station"
		{
			myCellLogic < uid=CE92A1AE57EC6784000303426C6E7CC2 > = msn_mm17_sp_police_station
			myConditions
			{
				BooleanCondition "World State" < uid=CE92A1AE57EC67840003034361D6EEFC > = "CellCondition - Is Police"
				MissionCondition MM17 < uid=CE92A1AE57EC6784000303445EE06220 >
				{
					myMission < uid=CE92A1AE57EC678400030345EBA96A0B > = MM17_Time_Tunnel
					myState IsAvailableOrStarted
				}
			}
		}
		CellLogicLink Cine_MM17_Multi_Cell_IG
		{
			myCellLogic < uid=F0E9CDC3584A0070000F25B3FF24D3BB > = cine_mm17_multi_cell_IG
			myConditions
			{
				MissionCondition Mission < uid=F0E9CDC3584A0070000F25B4B4F42E88 >
				{
					myMission < uid=F0E9CDC3584A0070000F25B5C14AAA84 > = MM17_Time_Tunnel
					myState IsStarted
				}
				ObjectiveCondition Objective < uid=F0E9CDC3584A0070000F25B6FBBFBBBE >
				{
					myMission < uid=F0E9CDC3584A0070000F25B722DF1679 > = MM17_Time_Tunnel
					myState IsObjectiveComplete
					myNegateCondition TRUE
				}
			}
		}
		CellLogicLink Cine_MM17_Multi_Cell_PiP
		{
			myCellLogic < uid=CE92A1AE57ED8FD5000954FC16D0877D > = cine_mm17_multi_cell_pip
			myConditions
			{
				MissionCondition Mission < uid=CE92A1AE57ED8FD5000954FD8CFB0790 >
				{
					myMission < uid=CE92A1AE57ED8FD5000954FED7F41486 > = MM17_Time_Tunnel
					myState IsStarted
				}
				ObjectiveCondition Objective < uid=CE92A1AE57ED8FD5000954FF01BC0859 >
				{
					myMission < uid=CE92A1AE57ED8FD50009550093C58C7C > = MM17_Time_Tunnel
					myState IsObjectiveComplete
					myNegateCondition TRUE
				}
			}
		}
		CellLogicLink "SM42 Default"
		{
			myCellLogic < uid=F0E9CDC358A4A381000096C6544B2FEB > = msn_sm42_default
			myConditions = "Conditions SM42"
		}
		CellLogicLink "SM42 Police Station"
		{
			myCellLogic < uid=F0E9CDC358A4A3D0000096CDB93A2955 > = msn_sm42_sp_police_station
			myConditions = "Conditions SM42"
		}
		CellLogicLink "MM23 Default"
		{
			myCellLogic < uid=CE92A1AE58C1C55B0000D77949B1ABEA > = msn_mm23_default
			myConditions = "Conditions MM23"
		}
	}
	myTownEvents
	{
		CellConditions "Living Town Combat"
		{
			myDayCells
			{
				varmap "Town Event" "path = \"Props/South Park/Commerce/SP Police Station/Town Event/Town Combat/\", uid = \"DB7C6D4257855D2C00008D3E97F456A8\""
			}
			myNightCells
			{
				varmap "Town Event" "path = \"Props/South Park/Commerce/SP Police Station/Town Event/Town Combat/\", uid = \"DB7C6D4257855D2C00008D3E97F456A8\""
			}
			myConditions = lt-rules-combat-police-station-evergreen
		}
	}
}