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[Request] Rebel Galaxy Outlaw mdl

Post questions about game models here, or help out others!
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sp00n
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Re: [Request] Rebel Galaxy Outlaw mdl

Post by sp00n »

mariokart64n wrote: Wed Aug 10, 2022 12:39 am
sp00n wrote: Tue Aug 09, 2022 5:35 pm Oh wow! That looks pretty complete.

Is there any way to run maxscript code without having to use 3dsmax?

I've ported the maxscript to python as a Blender addon.

It was refreshing to see a post start with more than a few words demanding models so I thought I would have a quick look into the format.

However work on this format has far exceeded the time that I intended to put into it.. so you should know that the script only imports the basic geometry as a proof of concept.

That being said this about day 3 now and I'm not interested in investing any more time into it.

I hope the code serves to help educate you in some way,
-mariokart64n


py_rebel_galaxy_outlaw.zip
Oh wow, thanks!
I actually was in the process of modifying your original code to convert it into Lua or something (just because the mod tools for Rebel Galaxy Outlaw are based on Lua as well), to hopefully eventually be able to create an Ogre XML file out of it, but since I don't really know any MaxScript (or C on which it seems to be based on?) I first had to check what you're actually doing there and understand your code.
I'm actually a bit embarrassed by the speed you where able to reverse engineer this, on the other hand I had never dealt with 3d files before, so that's at least some comfort for me. (:

That python Blender importer will be really helpful as well.
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Re: [Request] Rebel Galaxy Outlaw mdl

Post by shakotay2 »

sp00n wrote: Wed Aug 10, 2022 1:08 amI'm actually a bit embarrassed by the speed you where able to reverse engineer this,
He's simply one of the best, so no surprise. :D
mariokart64n wrote: Wed Aug 10, 2022 12:39 am # ====================================================================================
# MAXCSRIPT FUNCTIONS
# ====================================================================================
# These function are written to mimic native functions in
# maxscript. This is to make porting my old maxscripts
# easier...
Well done! 8) Based on your work this could be the start of a frame work for an automated MS2py converter. Sooner or later. Hopefully.

(Was always thinking of it, but... my mind, is so ... weak. :cry: )
-----------------------------------------------------------------
.
using the py script:
.
RGO_py_mariokart64n.jpg
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: [Request] Rebel Galaxy Outlaw mdl

Post by sp00n »

mariokart64n wrote: Wed Aug 10, 2022 12:39 am...
Can I put your scripts on Github to make them available to the general public?
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Re: [Request] Rebel Galaxy Outlaw mdl

Post by mariokart64n »

to preserve some chronology, I've uploaded the blender plugin to my github here;
https://github.com/coreynguyen/bpy_rebel_galaxy_outlaw
Maxscript and other finished work I've done can be found on my DeviantArt account
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