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Far Cry 6 model tool
Posted: Sun Aug 07, 2022 11:30 am
by daemon1
Far Cry 6 model tool will be posted here after some testing
Currently supports all skeletal & static models.

Re: Far Cry 6 model tool
Posted: Thu Aug 11, 2022 6:27 pm
by daemon1
Tool posted.
Usage: drop .XBG file onto the tool, use command line, or create batch.
Special option for universal heads which need facial bones applied from separate files:
First, XBG file as usual. It will have positions/rotations for all bones of a mesh.
Then .item.Bwsk files. You can convert them to readable format as usual FCB file. They have a full description of model parts (.XBG meshes), all skeletons combined, all their bones, materials override, etc, and also in the end there will be a link to .dpdx (facial pose definition). These .dpdx files have final facial bones positions/rotations.
To convert such universal head, provide 2 or more parameters: XBG, and then all BWSK & DPDX files you want to apply.
This will create a "face-fixing" .SMD file with data from all files, in the order you place them in command line.
Bone pos/rot from each next file will OVERWRITE previous values.
Usually, faces need 3 files: XBG, BWSK, DPDX.
For example for Vaas:
Code: Select all
FC6Model.exe fct_hed_shr_average_01_m.xbg dlc_char501_01_m.item.bwsk fct_fac_dlc_char501_01_m.dpdx

Re: Far Cry 6 model tool
Posted: Fri Aug 12, 2022 6:23 am
by Banner2020
Excellent as usual~
![Satisfied :]](./images/smilies/%5Bcolon%5D%5D.gif)
Re: Far Cry 6 model tool
Posted: Sat Aug 13, 2022 8:52 am
by CQuence
Hello.
In the PC version of the game there is only .dat and .fat files.
How do I unpack them? How to get to .XBG files?
Thanks.
Re: Far Cry 6 model tool
Posted: Sat Aug 13, 2022 9:15 am
by daemon1
CQuence wrote: ↑Sat Aug 13, 2022 8:52 am
Hello.
In the PC version of the game there is only .dat and .fat files.
How do I unpack them? How to get to .XBG files?
Thanks.
you can use FCBConverter
Re: Far Cry 6 model tool
Posted: Mon Aug 22, 2022 2:59 pm
by Alexxxxxxx
Hey! Please tell me how to import .xbg into blender?
Re: Far Cry 6 model tool
Posted: Tue Dec 27, 2022 6:55 am
by Ganic3000
daemon1 wrote: ↑Sun Aug 07, 2022 11:30 am
Far Cry 6 model tool will be posted here after some testing
Currently supports all skeletal & static models.
It's cool that at least some tool has appeared to convert the xbg format to another more understandable 3D editor, but unfortunately there are no vertex groups for transport, this could divide the parts of the model into even parts.

By the way, air transport has no problems with the presence of group vertices,
except for the cars themselves.
P.S. How to specify a parameter?

Re: Far Cry 6 model tool
Posted: Tue Dec 27, 2022 6:59 am
by Ganic3000
Alexxxxxxx wrote: ↑Mon Aug 22, 2022 2:59 pm
Hey! Please tell me how to import .xbg into blender?
ascii can be exported via Noesis, for example, to fbx.
Re: Far Cry 6 model tool
Posted: Thu Jan 26, 2023 1:14 pm
by Bebranuh2004
daemon1 wrote: ↑Sun Aug 07, 2022 11:30 am
Far Cry 6 model tool will be posted here after some testing
Currently supports all skeletal & static models.
This tool convert .xbg to .ascii format. How i can open .ascii? Noesis support only doesnt support this format, or i just dont have plugin for this
Re: Far Cry 6 model tool
Posted: Thu Jan 26, 2023 9:35 pm
by mono24
Bebranuh2004 wrote: ↑Thu Jan 26, 2023 1:14 pmThis tool convert .xbg to .ascii format. How i can open .ascii? Noesis support only doesnt support this format, or i just dont have plugin for this
viewtopic.php?p=187182#p187182
Also, edit the post, you quoted the whole thing, very messy.