The Hobbit 000, DFS file format to OBJ
Posted: Thu Jul 14, 2022 10:18 pm
Hi there!
I'm very new to the idea of converting raw binary files to something actually usable (like .obj). I'm a professional 3d modeler/tech artist and so have pretty good knowledge with Python and MAXScript, and some knowledge with C++, openGL, etc. On a technical level I'm fairly familiar with how geometry tends to be structured.
I followed some tutorials on YouTube and here and am still pretty lost. I used QuickBms to extract the .npcgeom, .rgeom, and .xbmp filetypes from the .000/.dfs files found in the game install dir. From here, using the .bms scripts I found on here and also on various sites (aluigi, ps23dformat) I think I got closer? But they still don't quite seem to work.
Any help or a step in the first direction would be appreciated! I'm interested on learning myself how to do this, not really expecting someone to necessarily do it for me.
Here's a public Google Drive link to the .000/.dfs files for one of the levels (Hobbiton), the extracted .rgeom file for the Sting sword, the extracted .xbmp (diffuse texture?) file, and the various .bms scripts I attempted to use.
https://drive.google.com/file/d/1LWNI__ ... sp=sharing
Thanks!
I'm very new to the idea of converting raw binary files to something actually usable (like .obj). I'm a professional 3d modeler/tech artist and so have pretty good knowledge with Python and MAXScript, and some knowledge with C++, openGL, etc. On a technical level I'm fairly familiar with how geometry tends to be structured.
I followed some tutorials on YouTube and here and am still pretty lost. I used QuickBms to extract the .npcgeom, .rgeom, and .xbmp filetypes from the .000/.dfs files found in the game install dir. From here, using the .bms scripts I found on here and also on various sites (aluigi, ps23dformat) I think I got closer? But they still don't quite seem to work.
Any help or a step in the first direction would be appreciated! I'm interested on learning myself how to do this, not really expecting someone to necessarily do it for me.
Here's a public Google Drive link to the .000/.dfs files for one of the levels (Hobbiton), the extracted .rgeom file for the Sting sword, the extracted .xbmp (diffuse texture?) file, and the various .bms scripts I attempted to use.
https://drive.google.com/file/d/1LWNI__ ... sp=sharing
Thanks!


