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Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Posted: Thu Jun 16, 2022 9:48 am
by nghthwkk
I need help from anybody who knows how to extract the model/texture data from any of these files. These are all extracted from the base.apf file.
https://drive.google.com/drive/folders/ ... sp=sharing
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Posted: Thu Jun 16, 2022 11:17 am
by Durik256
nghthwkk wrote: ↑Thu Jun 16, 2022 9:48 am
I need help extract the model
using hex2obj
Vector_dest00.dat.png
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Posted: Thu Jun 16, 2022 12:15 pm
by Durik256
nghthwkk wrote: ↑Thu Jun 16, 2022 9:48 am
I need help from anybody who knows how to extract the model
i made a plugin. opens all model from folder 'AkStaticModelAsset'

(in order to avoid conflicts with other plugins (*.dat) it is better to change the resolution of all files. e.g. [*.dat] >> [*.myStaticMesh])
(also replace inside plugin line 5)
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Posted: Thu Jun 16, 2022 12:29 pm
by nghthwkk
Durik256 wrote: ↑Thu Jun 16, 2022 12:15 pm
nghthwkk wrote: ↑Thu Jun 16, 2022 9:48 am
I need help from anybody who knows how to extract the model
i made a plugin. opens all model from folder 'AkStaticModelAsset'
Traceback (most recent call last):
File "F:\lil apps\noesis4\plugins\python\fmt_dat.py", line 20, in LoadModel
name = searchString(bs)
File "F:\lil apps\noesis4\plugins\python\fmt_dat.py", line 52, in searchString
return noeAsciiFromBytes(bytes)
NameError: global name 'noeAsciiFromBytes' is not defined
When exporting/previewing any of them.
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Posted: Thu Jun 16, 2022 12:33 pm
by nghthwkk
Durik256 wrote: ↑Thu Jun 16, 2022 12:15 pm
nghthwkk wrote: ↑Thu Jun 16, 2022 9:48 am
I need help from anybody who knows how to extract the model
i made a plugin. opens all model from folder 'AkStaticModelAsset'
(in order to avoid conflicts with other plugins (*.dat) it is better to change the resolution of all files. e.g. [*.dat] >> [*.myStaticMesh])
(also replace inside plugin line 5)
Can it extract textures? I included everything the game has in the drive.
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Posted: Thu Jun 16, 2022 12:34 pm
by Durik256
nghthwkk wrote: ↑Thu Jun 16, 2022 12:29 pm
NameError: global name 'noeAsciiFromBytes' is not defined
strange, 'noeAsciiFromBytes' its standart method in 'inc_noesis.py'
i update plugin, .actually there is no need for this method.
don't quote all post. (edit your msg)
nghthwkk wrote: ↑Thu Jun 16, 2022 12:33 pm
Can it extract textures?
No, its load only mesh and uv. I just looked at the static mesh
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Posted: Thu Jun 16, 2022 12:41 pm
by nghthwkk
Durik256 wrote: ↑Thu Jun 16, 2022 12:34 pm
nghthwkk wrote: ↑Thu Jun 16, 2022 12:33 pm
Can it extract textures?
No, its load only mesh and uv. I just looked at the static mesh
Any way to extract textures from AkTextureAsset?