I need help from anybody who knows how to extract the model/texture data from any of these files. These are all extracted from the base.apf file.
https://drive.google.com/drive/folders/ ... sp=sharing
Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
- Durik256
- ultra-veteran

- Posts: 397
- Joined: Wed Nov 21, 2018 7:26 pm
- Has thanked: 39 times
- Been thanked: 393 times
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
You do not have the required permissions to view the files attached to this post.
- Durik256
- ultra-veteran

- Posts: 397
- Joined: Wed Nov 21, 2018 7:26 pm
- Has thanked: 39 times
- Been thanked: 393 times
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
i made a plugin. opens all model from folder 'AkStaticModelAsset'

(in order to avoid conflicts with other plugins (*.dat) it is better to change the resolution of all files. e.g. [*.dat] >> [*.myStaticMesh])
(also replace inside plugin line 5)
You do not have the required permissions to view the files attached to this post.
Last edited by Durik256 on Thu Jun 16, 2022 12:31 pm, edited 1 time in total.
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Traceback (most recent call last):
File "F:\lil apps\noesis4\plugins\python\fmt_dat.py", line 20, in LoadModel
name = searchString(bs)
File "F:\lil apps\noesis4\plugins\python\fmt_dat.py", line 52, in searchString
return noeAsciiFromBytes(bytes)
NameError: global name 'noeAsciiFromBytes' is not defined
When exporting/previewing any of them.
Last edited by nghthwkk on Thu Jun 16, 2022 12:40 pm, edited 1 time in total.
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Can it extract textures? I included everything the game has in the drive.
- Durik256
- ultra-veteran

- Posts: 397
- Joined: Wed Nov 21, 2018 7:26 pm
- Has thanked: 39 times
- Been thanked: 393 times
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
strange, 'noeAsciiFromBytes' its standart method in 'inc_noesis.py'
i update plugin, .actually there is no need for this method.
don't quote all post. (edit your msg)
No, its load only mesh and uv. I just looked at the static mesh
Re: Hydro Thunder Hurricane [XB360], .dat game files to readable texture/model files?
Any way to extract textures from AkTextureAsset?
