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Ripping POSED models from Yuzu/Ryujinx emulators

Posted: Tue Apr 19, 2022 3:49 pm
by wardialer6000
the best i can get are t-posed models using intel GPA frame analyzer.
Image

has anyone successfully hooked into either emulator using some kind of intercept tool?

i still have to try 3D via printscreen, but i've tried most of the others. from what i can remember, renderdoc will only give me a point cloud with no face data, but maybe there's some kind of obscure linux program that would get me the posed models i want.

it would be hugely appreciated if anyone has any some info on which OS/tool/video card works best for ripping POSED models from emulators.

thanks

Re: Ripping POSED models from Yuzu/Ryujinx emulators

Posted: Fri Apr 22, 2022 1:12 am
by lionheartuk
The emulators only use OpenGL and Vulkan, currently there aren't really any rippers outside of what you've mentioned that work with those two tools.

Honestly the easiest solution would be for someone to edit the emulators themselves to dump frames, it wouldn't be easy but it would be easier than creating a whole new software that loops into the existing process unfortunately.

That said, a *lot* of switch games use the same file formats, so you might be better off looking through the dumps themselves, getting the bones and then posing them.