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Crazy Chicken Jewel of Darkness mooh.stg file
Posted: Mon Mar 14, 2022 4:52 pm
by hithewo123
Hi. I'm looking for how to extract the mooh.stg file in 2008 game "Crazy Chicken Jewel of Darkness". I found some OGGs and stuff inside it, but I don't know how to extract them, but I think it's an archive file.
Here is the mooh.stg file:
Code: Select all
https://mega.nz/file/1hRXnDgQ#vWuyqjLZV3--xw1ulGaFyvTPbJvGIYb2kulXUULd01s
Thanks in advance.
Re: Crazy Chicken Jewel of Darkness mooh.stg file
Posted: Mon Mar 14, 2022 7:03 pm
by Rabatini
try this:
Code: Select all
#Crazy Chicken Jewel of Darkness.stg
#scriptforQuickBMShttp://quickbms.aluigi.org
idstring "stg2"
getdstring ondinha 0x0e
get end_table long
get entries long
get dummy short
for rip = 1 to entries
get offset_info long
get checkfile long
if checkfile != 0
savepos temp
goto offset_info
for A = 0 < checkfile
get name_size short
get dummy long
get zero byte
get size long
get offset long
getdstring name name_size
log name offset size
for checkbyte = 0 == 0
get checkbyte byte
next
savepos position
math position -= 1
goto position
math rip += 1
next A
goto temp
endif
next
Re: Crazy Chicken Jewel of Darkness mooh.stg file
Posted: Mon Mar 14, 2022 7:05 pm
by Rabatini
You can use this from alugi.
work as same than mine.
but little better.
Code: Select all
# Intenium games - Beetle Ju 2 / Fairy Jewels (script 0.2)
idstring "stg2"
get VER long
get OFFSET long
set NAME string ""
set PATH string ""
callfunction EXTRACT
startfunction EXTRACT
string PATH + NAME
string PATH + /
savepos BACKUP_OFFSET
goto OFFSET
get DUMMY short
get OFFSET long
get INFO_SIZE long
get FILES long
get ENTRYSZ short
xmath RESTSZ "ENTRYSZ - (2 + 1 + 4 + 4 + 4)"
goto OFFSET
for i = 0 < FILES
get OFFSET long
get SUB_FILES long
savepos BACKUP_OFFSET2
goto OFFSET
for x = 0 < SUB_FILES
get NAMESZ short
get DUMMY byte
get DUMMY long
get SIZE long
get OFFSET long
getdstring NAME RESTSZ
putvarchr NAME NAMESZ 0
if SIZE == 0
callfunction EXTRACT
else
string FNAME p "%s%s" PATH NAME
log FNAME OFFSET SIZE
endif
math x + 1
math i + 1
next
goto BACKUP_OFFSET2
next
goto BACKUP_OFFSET
endfunction
Re: Crazy Chicken Jewel of Darkness mooh.stg file
Posted: Tue Mar 15, 2022 3:51 am
by hithewo123
Wow it worked! Thanks, dude.
Btw I didn't know that the bms file is already available for Intenium games

Re: Crazy Chicken Jewel of Darkness mooh.stg file
Posted: Tue Mar 15, 2022 4:25 am
by hithewo123
After checking the extracted files, pretty disappointed that those OGGs are SFXs, the actual game music is in TrackMenu.skm. Again it has OGGs in it, but probably just the soundfont files for Midi (given its small file size ~222Kb).
Re: Crazy Chicken Jewel of Darkness mooh.stg file
Posted: Tue Mar 15, 2022 6:05 am
by Rabatini
hithewo123 wrote: ↑Tue Mar 15, 2022 4:25 am
After checking the extracted files, pretty disappointed that those OGGs are SFXs, the actual game music is in TrackMenu.skm. Again it has OGGs in it, but probably just the soundfont files for Midi (given its small file size ~222Kb).
to extract those oggs from trackmenu.skm.
use this.
Code: Select all
findloc OFFSET longlong 0x000002005367674f
do
goto OFFSET
get DUMMY long
findloc NEXT_OFFSET longlong 0x000002005367674f 0 ""
if NEXT_OFFSET == ""
get SIZE asize
else
math SIZE = NEXT_OFFSET
endif
math SIZE -= OFFSET
log "" OFFSET SIZE
math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""