FIFA 22: Re-importing FBX edited models, after having exported them with an editor.
Posted: Tue Feb 22, 2022 7:18 am
Hi all,
By using a tool called "Fifa Editor" I have managed to export the fbx files which make up a stadium.

I can open these files in Blender, edit them and save them normally.

However, the same editor will not allow re-importing the file. The error message clearly states that "Only Rigid and Skinned Meshes can be imported." The mesh asset in question is a "Composite mesh" asset, not a skinned or rigid mesh asset.

I understand that these files are present in containers with the "cas" extension, and that these are containers used by Frostbite engine. The containers are encrypted and the contents indexed by a "cat" file. This is to my limited knowledge, but I will probably have it wrong.
I have attempted to export/import the file with a different editor, such as Paul's "FMT" Editor, which exports the mesh file as bin. But the size is considerably smaller, and re-importing the edited file with a change of header in HxD bin editor does nothing.
I humbly ask for help. How is it possible to re-import these edited "Composite asset" meshes? Is there a magic way? I hope you can help me, thanks for reading.
By using a tool called "Fifa Editor" I have managed to export the fbx files which make up a stadium.

I can open these files in Blender, edit them and save them normally.

However, the same editor will not allow re-importing the file. The error message clearly states that "Only Rigid and Skinned Meshes can be imported." The mesh asset in question is a "Composite mesh" asset, not a skinned or rigid mesh asset.

I understand that these files are present in containers with the "cas" extension, and that these are containers used by Frostbite engine. The containers are encrypted and the contents indexed by a "cat" file. This is to my limited knowledge, but I will probably have it wrong.
I have attempted to export/import the file with a different editor, such as Paul's "FMT" Editor, which exports the mesh file as bin. But the size is considerably smaller, and re-importing the edited file with a change of header in HxD bin editor does nothing.
I humbly ask for help. How is it possible to re-import these edited "Composite asset" meshes? Is there a magic way? I hope you can help me, thanks for reading.