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King of Fighters XV

Post questions about game models here, or help out others!
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Irnkman
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King of Fighters XV

Post by Irnkman »

Models are accessible through Umodel but each character's animations are in an OTRA.uasset file that can't be utilized currently. Starting thread for discussion in case anyone makes any headway on this.
Cityhunter12
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Re: King of Fighters XV

Post by Cityhunter12 »

Irnkman wrote: Sun Feb 20, 2022 9:39 pm Models are accessible through Umodel but each character's animations are in an OTRA.uasset file that can't be utilized currently. Starting thread for discussion in case anyone makes any headway on this.
I'm also investigating how to open the OTRA file which is something different.
Spiritovod
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Re: King of Fighters XV

Post by Spiritovod »

Here is fix for killercracker's max script (download). I suppose animation format is still the same since KOF XIV, but it doesn't take into account UE4 specifics and mesh with bones are inverted when animation is applied (fixed in the updated script). It's the same with Samurai Shodown reboot.
Script is accepting _OTRA.uexp files with animations, which should be extracted from game package first.

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