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King of Fighters XV
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Irnkman
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King of Fighters XV
Models are accessible through Umodel but each character's animations are in an OTRA.uasset file that can't be utilized currently. Starting thread for discussion in case anyone makes any headway on this.
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Cityhunter12
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Re: King of Fighters XV
I'm also investigating how to open the OTRA file which is something different.
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Spiritovod
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Re: King of Fighters XV
Here is fix for killercracker's max script (download). I suppose animation format is still the same since KOF XIV, but it doesn't take into account UE4 specifics and mesh with bones are inverted when animation is applied (fixed in the updated script). It's the same with Samurai Shodown reboot.
Script is accepting _OTRA.uexp files with animations, which should be extracted from game package first.
Script is accepting _OTRA.uexp files with animations, which should be extracted from game package first.
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