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Far Cry 6 (PC) .XBG

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Sharppy
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Far Cry 6 (PC) .XBG

Post by Sharppy »

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I been looking into some meshes to Far Cry 6 I was able to solve some of the characters but I cant seem to find uv data in some of these.
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Not sure if it was the way they were stored in main files or if its some other issue here but this is what I found. No matter what i cant dial in these uv's.
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No matter what padding padding/interval it just will not read right. I have tried every combination. 0/12 10/2 8/4 6/6 4/8 2/10 12/0 nothing works.
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I did get close to the texture with this but its still far from correct.
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I have spent almost 8 hours now looking into this issue. No dice. Any help? Or does anyone know what's going on here ? Data for characters was:
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They come out nice but there was a little issue I noticed
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Seems the meshes are not symmetrical.
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Every mesh seems to have this 1 triangle in it
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I checked many and it is always each mesh although the data is 100% correct.
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Everything just seems broken or off.. I could really use some help here guys. Thank you in advance.


Samples
https://drive.google.com/file/d/1Y8RnqA ... sp=sharing
Sharppy
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Re: Far Cry 6 (PC) .XBG

Post by Sharppy »

Seems the PC version is using Denuvo or something is wrong with the tool. Special thanks to id-daemon for helping me out. Files from the PS4 are good though, finally. I can sleep :keke:
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dddwa
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Re: Far Cry 6 (PC) .XBG

Post by dddwa »

Fantastic work! Hope to see more soon :)
rex41043
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Re: Far Cry 6 (PC) .XBG

Post by rex41043 »

Any progress?
gnilrad
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Re: Far Cry 6 (PC) .XBG

Post by gnilrad »

Hey, just wondering what the ID was for Anton Castillo? Looking to port him but I can't figure out these file names and I am not sure if I haven't converted enough .fat files or if he isn't listed as anton.
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