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Total War Warhammer III (3) models
Posted: Thu Feb 17, 2022 10:48 pm
by 09williamsad
Game pack files can be unpacked using Pack File Manager
https://sourceforge.net/projects/packfilemanager/
Textures are standard DDS.
Models are have the rigid_model_v2 extension with a RMV2 header.
However the existing Total War Warhammer II (2) 3ds max script is unable to import meshes.
viewtopic.php?f=16&t=19127
Sample models
https://mega.nz/folder/7GxkBT4K#UcK6KQlduUnOplekkr0vWA
Re: Total War Warhammer III (3) models
Posted: Fri Feb 18, 2022 11:39 am
by zaramot
Total War 3 bloothirster + it's customization

Re: Total War Warhammer III (3) models
Posted: Fri Feb 18, 2022 1:34 pm
by 09williamsad
zaramot wrote: ↑Fri Feb 18, 2022 11:39 am
Total War 3 bloothirster + it's customization
Is that with a new script or the TWW2 script?
Re: Total War Warhammer III (3) models
Posted: Fri Feb 18, 2022 1:56 pm
by zaramot
New updated script, base was my total war 2 of course

They changed fortmat a bit!
Re: Total War Warhammer III (3) models
Posted: Fri Feb 18, 2022 4:13 pm
by 09williamsad
zaramot wrote: ↑Fri Feb 18, 2022 1:56 pm
New updated script, base was my total war 2 of course

They changed fortmat a bit!
Sounds good, once it is usable I will do the usual batch conversion and upload.
Re: Total War Warhammer III (3) models
Posted: Fri Feb 18, 2022 9:10 pm
by mnan
A Noesis script would be great too! I found it much more fiendly to people like me who know next to nothing about 3d modeling.
Not to mention free
Re: Total War Warhammer III (3) models
Posted: Fri Feb 18, 2022 10:26 pm
by zaramot
Yeah, noesis script! There's a great one for total war 2, not made by me of course. I'm sure very, very soon it will be updated

I could and will make maxscript for some people to use, main tool is noesis script I'm aware of that

Re: Total War Warhammer III (3) models
Posted: Sun Feb 20, 2022 7:42 am
by zaramot
Doing some skeleton and weights tests, looking fine so far if noesis script will not be updated in nearest future, I'll post a maxscript here

Re: Total War Warhammer III (3) models
Posted: Sun Feb 20, 2022 1:10 pm
by 09williamsad
zaramot wrote: ↑Sun Feb 20, 2022 7:42 am
Doing some skeleton and weights tests, looking fine so far if noesis script will not be updated in nearest future, I'll post a maxscript here
I would not count on a TWW3 noesis script, there is one for TWW2 but it does not get skeletons.
Re: Total War Warhammer III (3) models
Posted: Sun Feb 20, 2022 1:34 pm
by zaramot
Well, I'm always glad to see other people making tools for games - so, I hope it will be updated

Noesis is a great tool - plugins for it are great assets. As for certain total war noesis plugin - I believe, someone told me it's importing meshes with working animation! It's amazing

Though, of course I'll do my part as maxscript release if there will be a need for it!
Re: Total War Warhammer III (3) models
Posted: Sun Feb 20, 2022 1:56 pm
by mnan
09williamsad wrote: ↑Sun Feb 20, 2022 1:10 pm
zaramot wrote: ↑Sun Feb 20, 2022 7:42 am
Doing some skeleton and weights tests, looking fine so far if noesis script will not be updated in nearest future, I'll post a maxscript here
I would not count on a TWW3 noesis script, there is one for TWW2 but it does not get skeletons.
What are you talking about, there's one in a thread on this same page that gets skeletons, animations, UVs and can even cycle between LODs
Re: Total War Warhammer III (3) models
Posted: Sun Feb 20, 2022 1:59 pm
by 09williamsad
mnan wrote: ↑Sun Feb 20, 2022 1:56 pm
What are you talking about, there's one in a thread on this same page that gets skeletons, animations, UVs and can even cycle between LODs
Then i missed it.
Re: Total War Warhammer III (3) models
Posted: Sun Feb 20, 2022 4:38 pm
by zardalu
Definitely looking forward to this one. zaramot will your script support static meshes?
Re: Total War Warhammer III (3) models
Posted: Sun Feb 20, 2022 11:07 pm
by jayn23
zaramot wrote: ↑Sun Feb 20, 2022 7:42 am
Doing some skeleton and weights tests, looking fine so far if noesis script will not be updated in nearest future, I'll post a maxscript here
I guess i will come back from my RE break at least to update my noesis script

but as i havent touched this stuff in 8 months or so i am kind of rusty.. it will probably take me a while depending how many changes were made to new format.
Yeah, noesis script! There's a great one for total war 2, not made by me of course. I'm sure very, very soon it will be updated

I could and will make maxscript for some people to use, main tool is noesis script I'm aware of that

your original maxscript for total war warhammer was the basis for my first real script in noesis - so for me maxscritp is main tool

Re: Total War Warhammer III (3) models
Posted: Tue Feb 22, 2022 4:08 am
by Cuzacev
You guys are the goat for this. I'm happy I stumbled upon this forum.