opens models [.mdl] and animations [.anm]
During creation, was found a plugin for blender 2.49,which helped a lot.
Unpack .apk archive with using this qbms script
by default searchs textures in the path: "..\texture\name.gxt"
(change it, edit line 251)
by default searchs all animations in the path: "..\motions\name.anm"
(to change the path dir, edit line 124)
or to change method load animations:
(uncommentthe desired method and comment out all the others)
(if animations are not needed, comment out everything)
Code: Select all
-open one anim:
line 114, "openAnim(animPath, animList, mdl.skeleton)"
-open one anim (Open File Dialog):
line 117, "openDialogFile(animList, mdl.skeleton)"
-open all anim from dir (Open Folder Dialog):
line 121, "openDialogFolder(animList, mdl.skeleton)"
-open all anim from dir:
line 125, "openAllAnimFromFolder(animList, mdl.skeleton, animDir)"

judging by the *.tbl file, the game uses "ragdoll". so cloaks, cloth and hair are static.

