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Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]

Post questions about game models here, or help out others!
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Durik256
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Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]

Post by Durik256 »

Noesis plugin for Madoka Magica: The Battle Pentagram[PS Vita]
opens models [.mdl] and animations [.anm]
During creation, was found a plugin for blender 2.49,which helped a lot.
Unpack .apk archive with using this qbms script

by default searchs textures in the path: "..\texture\name.gxt"
(change it, edit line 251)
by default searchs all animations in the path: "..\motions\name.anm"
(to change the path dir, edit line 124)

or to change method load animations:
(uncommentthe desired method and comment out all the others)
(if animations are not needed, comment out everything)

Code: Select all

-open one anim:
    line 114, "openAnim(animPath, animList, mdl.skeleton)"
-open one anim (Open File Dialog):
    line 117, "openDialogFile(animList, mdl.skeleton)"
-open all anim from dir (Open Folder Dialog):
    line 121, "openDialogFolder(animList, mdl.skeleton)"
-open all anim from dir:
    line 125, "openAllAnimFromFolder(animList, mdl.skeleton, animDir)"
Image
judging by the *.tbl file, the game uses "ragdoll". so cloaks, cloth and hair are static.
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reh
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Re: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]

Post by reh »

The script also works for Gundam Seed Battle Destiny PSVITA
kikiyiko
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Re: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]

Post by kikiyiko »

Can you show me a guide on how to export the mdl's and anm's correctly? Sorry for asking
olivergray
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Re: Madoka Magica: The Battle Pentagram[PS Vita][.mdl][.anm]

Post by olivergray »

reh wrote: Wed Feb 09, 2022 10:36 pm The script also works for Gundam Seed Battle Destiny PSVITA
That's right, it works.mapquest directions
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