*old subject : PS2 Mahou Sensei Negima 3-Jikanme
Recently I'm studying to get a 3D model from Hex. I mainly focus only on the games I enjoyed. Now I'm verifying the PS2 Negima game.
The data was clearly more organized than the format I worked on before, and I thought it would be easier to get, but it didn't work. The vertices are probably getting close to the correct answer.
Regarding face, I think it is around 0x2B50, but I could only get corrupted data. I would appreciate it if someone could give me some advice.
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Hex to 3D challenge
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einherjar007
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Hex to 3D challenge
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Last edited by einherjar007 on Sat Jan 22, 2022 7:23 am, edited 1 time in total.
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einherjar007
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Re: PS2 Mahou Sensei Negima 3-Jikanme
Here are the results of the Point Cloud I got.
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- shakotay2
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Re: PS2 Mahou Sensei Negima 3-Jikanme
hex2obj doesn't support DWORD stripped face indices, only word ones (16 bit).
Apart from this the DWORD ones don't seem to fit.
edit: well, just saw some other suspects - testing...
yay, ugly, but you may get the idea?
.
Apart from this the DWORD ones don't seem to fit.
edit: well, just saw some other suspects - testing...
yay, ugly, but you may get the idea?
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- Durik256
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Re: PS2 Mahou Sensei Negima 3-Jikanme
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- shakotay2
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Re: PS2 Mahou Sensei Negima 3-Jikanme
using triangle strips:
. Well, those extra faces, something must be wrong here:
f 1 22 2
f 22 1 2 < same face as before, other winding
f 2 1 16
f 1 6 16
f 16 6 15
f 6 7 15
f 15 7 18
f 7 5 18
f 18 5 20
f 5 267 20
f 20 267 21
f 267 24 21
f 21 24 22
f 24 1 22
f 22 1 2 < see above
f 1 16 2 < see above
f 2 16 19
f 16 29 19
f 19 29 14
f 29 9 14
f 14 9 34
f 9 37 34
f 34 37 5
f 37 27 5
f 5 27 3
f 27 23 3
f 3 23 2
f 23 22 2
f 2 22 1 < see above
...
. Well, those extra faces, something must be wrong here:
f 1 22 2
f 22 1 2 < same face as before, other winding
f 2 1 16
f 1 6 16
f 16 6 15
f 6 7 15
f 15 7 18
f 7 5 18
f 18 5 20
f 5 267 20
f 20 267 21
f 267 24 21
f 21 24 22
f 24 1 22
f 22 1 2 < see above
f 1 16 2 < see above
f 2 16 19
f 16 29 19
f 19 29 14
f 29 9 14
f 14 9 34
f 9 37 34
f 34 37 5
f 37 27 5
f 5 27 3
f 27 23 3
f 3 23 2
f 23 22 2
f 2 22 1 < see above
...
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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einherjar007
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Re: Hex to 3D challenge
Thank you Durik256, shakotay2, for the research.
Give up on files that even advanced users do not get accurate results. In particular, Negima has another title that can be replaced with Wii, so you don't have to be particular about it.
I decided to try various things until I found a format that was as simple as possible, so I changed the title of the thread. I will learn little by little.
This time is PS2 Street Fighter EX3. The vertices are likely to be found relatively easily. As usual, it seems that lacks the ability to find faces and counts. Little by little, I've been able to discover face-like data from binaries, but I'm still lacking in ability. I would appreciate any advice.
Give up on files that even advanced users do not get accurate results. In particular, Negima has another title that can be replaced with Wii, so you don't have to be particular about it.
I decided to try various things until I found a format that was as simple as possible, so I changed the title of the thread. I will learn little by little.
This time is PS2 Street Fighter EX3. The vertices are likely to be found relatively easily. As usual, it seems that lacks the ability to find faces and counts. Little by little, I've been able to discover face-like data from binaries, but I'm still lacking in ability. I would appreciate any advice.
You do not have the required permissions to view the files attached to this post.
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einherjar007
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Re: Hex to 3D challenge
This is the result I have obtained so far. The data starts with the face and then has the vertices. It seems that it is repeated for each part. The shape of the first part was difficult to understand, so I chose a relatively large length of data.
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