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.xmesh from a old chinese game!

Posted: Fri Jan 14, 2022 7:27 am
by moonpaladin
Hello, I found a very old external disk, and I remembered that there I had downloaded some games (vmdk) from pan baidu, I just mounted the disk to be able to review one of those. I managed to find a folder called "mesh" so maybe this contains the 3d models. If anyone can take a look at it that would be great, thank you very much. :D

https://www.mediafire.com/file/nz76cmg4 ... s.zip/file

Re: .xmesh from a old chinese game!

Posted: Fri Jan 14, 2022 8:47 am
by shakotay2
Where is the problem? I can see assumed (DWord) FIs and vertices, so what?

Re: .xmesh from a old chinese game!

Posted: Fri Jan 14, 2022 5:25 pm
by moonpaladin
shakotay2 wrote: Fri Jan 14, 2022 8:47 am Where is the problem? I can see assumed (DWord) FIs and vertices, so what?
Actually, Im trying to see the right values, my eye is failing me :-? , btw about the 1170010-z.xmesh it contains many submeshes right or wrong again xD? :scaredy:

Image
(104084 - we.xmesh)

Re: .xmesh from a old chinese game!

Posted: Fri Jan 14, 2022 6:20 pm
by shakotay2
Try DWORD for FIs - and use floats:
.
104084.png
(The funny thing is the FVFsize which I expected to be 20 at a first glance.)
moonpaladin wrote: Fri Jan 14, 2022 5:25 pm btw about the 1170010-z.xmesh it contains many submeshes right or wrong again xD? :scaredy:
If so, Durik might care for sooner or later. :D

Re: .xmesh from a old chinese game!

Posted: Fri Jan 14, 2022 7:48 pm
by Durik256
shakotay2 wrote: Fri Jan 14, 2022 6:20 pm Durik
a little bit later :D
I am currently making an application for my phone. I have a problem. How to read half_Float and Short in C# NET 2.0

Re: .xmesh from a old chinese game!

Posted: Sat Jan 15, 2022 4:21 am
by Durik256
̶I̶ ̶d̶o̶ ̶n̶o̶t̶ ̶k̶n̶o̶w̶ ̶w̶h̶a̶t̶ ̶i̶s̶ ̶t̶h̶i̶s̶ ̶:D :lol:
weights assigned
have Vert, Face, UVs, Bones, weight.
have anim. (bad?rot//)

Image

Re: .xmesh from a old chinese game!

Posted: Sat Jan 15, 2022 5:57 am
by moonpaladin
Durik256 wrote: Sat Jan 15, 2022 4:21 am I do not know what is this :D :lol:
Thanks Durik! it works for the weapons, but is not working properly for creatures, wings, seems like the models with bones have this problem. Im gonna attach more models, hope it helps [roll]

https://www.mediafire.com/file/optnm24m ... 2.zip/file

Re: .xmesh from a old chinese game!

Posted: Sat Jan 15, 2022 11:28 pm
by Durik256
moonpaladin wrote: Sat Jan 15, 2022 5:57 am models have problem
i update plugin.
yes need to solve mesh position problem :D

Re: .xmesh from a old chinese game!

Posted: Sat Jan 15, 2022 11:37 pm
by moonpaladin
Durik256 wrote: Sat Jan 15, 2022 11:28 pm yes need to solve mesh position problem :D
Thank you for your time and effort Durik! :D

Re: .xmesh from a old chinese game!

Posted: Wed Jan 19, 2022 7:41 am
by moonpaladin
Durik256 wrote: Sat Jan 15, 2022 4:21 am weights assigned
Hello Durik, could you please take another look to the samples, maybe this time you get the right values. Thank you :(

Re: .xmesh from a old chinese game!

Posted: Wed Jan 19, 2022 10:08 am
by KingJuls
Hello,

can u share the whole Game Client?
Thanks

Re: .xmesh from a old chinese game!

Posted: Sat Apr 22, 2023 5:18 pm
by moonpaladin
shakotay2 wrote: Fri Jan 14, 2022 6:20 pm Try DWORD for FIs - and use floats:
Hello shakotay2! yeah yeah I know! is late xD, but was looking again these models again, how about these values are correct? :( , because the models looks really bad. (1170010-z.xmesh)
Image

Re: .xmesh from a old chinese game!

Posted: Sat Apr 22, 2023 8:06 pm
by shakotay2
Use 14c69 as start address of vertices.

Re: .xmesh from a old chinese game!

Posted: Sun Apr 23, 2023 5:25 am
by moonpaladin
shakotay2 wrote: Sat Apr 22, 2023 8:06 pm Use 14c69 as start address of vertices.
Thank you! any way to fix this? or need that padding thing that model researcher has? :(
Image