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Model extract need help [done]
Posted: Tue Jan 11, 2022 6:11 pm
by babidy
When I follow the tutorial it work
I just try to do by myself all day about this
can anybody help how to find where mesh start please
Re: Need help about model extract by ModelResearcher
Posted: Tue Jan 11, 2022 6:36 pm
by shakotay2
The "start of vertices" you used seems to be correct but well, sadly I don't get familiar with other tools, so here's what I get:
.
smileface-grm.png
(Reminds me of a deja vue...)
Re: Need help about model extract by ModelResearcher
Posted: Wed Jan 12, 2022 3:28 am
by Durik256
babidy wrote: ↑Tue Jan 11, 2022 6:11 pm
can anybody help

Re: Need help about model extract by ModelResearcher
Posted: Sun Jan 16, 2022 11:28 am
by babidy
@Durik256 thanks for script, some file can load but almost files can't open. and I dont know about the code.
@shakotay2 do you have the easy way how to find the value, I think almost file is the same structure
example file
https://drive.google.com/file/d/1enxoZV ... sp=sharing
thanks in advance
Re: Need help about model extract by ModelResearcher
Posted: Sun Jan 16, 2022 12:24 pm
by shakotay2
blocks starting with FFFF may lead the way (0000803F to follow; always? dunno):
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shirt.png
Re: Need help about model extract by ModelResearcher
Posted: Sun Jan 16, 2022 1:05 pm
by babidy
@shakotay2 alright I can find start value, and I see step2 is always 32 and 24
but how to know the count value. please don't be annoyed me for noob.
sample
https://drive.google.com/file/d/18GgsS1 ... sp=sharing
Re: Need help about model extract by ModelResearcher
Posted: Sun Jan 16, 2022 1:43 pm
by shakotay2
At 0x249 it's FF000000 (intel little endian data notation) -> 0x000000FF, 255 decimal
You'll need to switch from "seq" to "VB", btw.
.
face index count.png
Re: Need help about model extract by ModelResearcher
Posted: Sun Jan 16, 2022 7:35 pm
by Durik256
babidy wrote: ↑Sun Jan 16, 2022 11:28 am
@Durik256 thanks for script, some file can load but almost files can't open. and I dont know about the code.
as I said: "it's hard to do with one model".
This is because the name of the model is in some strange language. just had to readUbyte() and not a readByte() in method "searchString(bs)".
After the bones come matrices.(in the model that you provided there was one matrix that I skip)
I update plugin:
Now opens all models except animation without mesh.
Rename the texture, otherwise dragNdrop won't work!

Re: Need help about model extract by ModelResearcher
Posted: Mon Jan 17, 2022 4:39 am
by babidy
@Durik256 oh thanks man, now I can view it.
and how you view with texture? need more plugin? or press a shortcut key?
Re: Need help about model extract by ModelResearcher
Posted: Mon Jan 17, 2022 9:13 am
by Durik256
babidy wrote: ↑Mon Jan 17, 2022 4:39 am
and how you view with texture? need more plugin? or press a shortcut key?
drag and drop texture on noesis preview and click "no"