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Model extract need help [done]

Posted: Tue Jan 11, 2022 6:11 pm
by babidy
When I follow the tutorial it work
I just try to do by myself all day about this


can anybody help how to find where mesh start please

Re: Need help about model extract by ModelResearcher

Posted: Tue Jan 11, 2022 6:36 pm
by shakotay2
The "start of vertices" you used seems to be correct but well, sadly I don't get familiar with other tools, so here's what I get:
.
smileface-grm.png
(Reminds me of a deja vue...)

Re: Need help about model extract by ModelResearcher

Posted: Wed Jan 12, 2022 3:28 am
by Durik256
babidy wrote: Tue Jan 11, 2022 6:11 pm can anybody help
Image

Re: Need help about model extract by ModelResearcher

Posted: Sun Jan 16, 2022 11:28 am
by babidy
@Durik256 thanks for script, some file can load but almost files can't open. and I dont know about the code.

@shakotay2 do you have the easy way how to find the value, I think almost file is the same structure

example file https://drive.google.com/file/d/1enxoZV ... sp=sharing
thanks in advance

Re: Need help about model extract by ModelResearcher

Posted: Sun Jan 16, 2022 12:24 pm
by shakotay2
blocks starting with FFFF may lead the way (0000803F to follow; always? dunno):
.
shirt.png

Re: Need help about model extract by ModelResearcher

Posted: Sun Jan 16, 2022 1:05 pm
by babidy
@shakotay2 alright I can find start value, and I see step2 is always 32 and 24
but how to know the count value. please don't be annoyed me for noob.

sample
https://drive.google.com/file/d/18GgsS1 ... sp=sharing

Re: Need help about model extract by ModelResearcher

Posted: Sun Jan 16, 2022 1:43 pm
by shakotay2
At 0x249 it's FF000000 (intel little endian data notation) -> 0x000000FF, 255 decimal

You'll need to switch from "seq" to "VB", btw.
.
face index count.png

Re: Need help about model extract by ModelResearcher

Posted: Sun Jan 16, 2022 7:35 pm
by Durik256
babidy wrote: Sun Jan 16, 2022 11:28 am @Durik256 thanks for script, some file can load but almost files can't open. and I dont know about the code.
as I said: "it's hard to do with one model".
This is because the name of the model is in some strange language. just had to readUbyte() and not a readByte() in method "searchString(bs)".
After the bones come matrices.(in the model that you provided there was one matrix that I skip)

I update plugin:
Durik256 wrote: Wed Jan 12, 2022 3:28 am
Now opens all models except animation without mesh.
Rename the texture, otherwise dragNdrop won't work!
Image

Re: Need help about model extract by ModelResearcher

Posted: Mon Jan 17, 2022 4:39 am
by babidy
@Durik256 oh thanks man, now I can view it.

and how you view with texture? need more plugin? or press a shortcut key?

Re: Need help about model extract by ModelResearcher

Posted: Mon Jan 17, 2022 9:13 am
by Durik256
babidy wrote: Mon Jan 17, 2022 4:39 am and how you view with texture? need more plugin? or press a shortcut key?
drag and drop texture on noesis preview and click "no"