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Euro Truck Simulator .pmg

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Sharppy
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Euro Truck Simulator .pmg

Post by Sharppy »

Im aware there are SCS tools for blender. But sadly you can only do them 1 by 1. :cry: After looking at some of the data I found a few things.
Image
Image
Image
Image

I would like to batch these all with Noesis if possible. Any help?

Sample
https://drive.google.com/file/d/18nC0iV ... sp=sharing

Thanks in advanced
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Durik256
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Re: Euro Truck Simulator .pmg

Post by Durik256 »

Sharppy wrote: Mon Jan 03, 2022 9:26 am Thanks in advanced
it's hard to do it with one model :]
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Sharppy
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Re: Euro Truck Simulator .pmg

Post by Sharppy »

DK Dave wrote an importer I hope he dont mind me sharing it. Thanks for taking the time to write one seems both of you finished it at the same time. I will look at other Simulator titles to see if data is the same.
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Karpati
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Re: Euro Truck Simulator .pmg

Post by Karpati »

I have finished my Prism3D Engine (American Truck Simulator: Wyoming, Euro Truck Simulator) *.PMG/PMD/MAT/TOBJ load module.

It supports the 0x11, 0x13, 0x15 .pmg file versions.
It uses the .pmd, .mat, .tobj files to get the texture filenames.


I have released the following program:
- 3D Object Converter v10.001 (Windows)

How to get the 3D Object Converter v10.001:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v10.001.)
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