The Forum is up for sale: XeNTaX Forum looking for new owner

Ship Simulator Extremes

Post questions about game models here, or help out others!
Post Reply
Sharppy
mega-veteran
mega-veteran
Posts: 163
Joined: Thu Jun 07, 2018 8:09 am
Has thanked: 83 times
Been thanked: 66 times

Ship Simulator Extremes

Post by Sharppy »

Found some data. Maybe it could be parsed by script. I see VTD and VTO strings. Maybe they could be used to parse data correctly in Noesis.
Image
Image
Image
Image
Image

Sample
https://drive.google.com/file/d/1fDp8aU ... sp=sharing
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: Ship Simulator Extremes

Post by shakotay2 »

I'd suggest to search for VPP and POD instead.
.
Sigita.png
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Sharppy
mega-veteran
mega-veteran
Posts: 163
Joined: Thu Jun 07, 2018 8:09 am
Has thanked: 83 times
Been thanked: 66 times

Re: Ship Simulator Extremes

Post by Sharppy »

Thanks shakotay :keke: i didnt even see POD and VPP in the data. Hopefully someone is as interested as I am for these and could help in making a script for us. Im still learning how to do such magic. Maybe someday.


So POD..AF in the face data. The AF is the count ? Or is it that data before the POD. 23 6A or the #j ?
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: Ship Simulator Extremes

Post by shakotay2 »

As for 46D40000 (contained once only), it's the size of a "face indices block", divided by 2 gives the count of face indices for one of the sub meshes.

And well, this mesh format is simple, so here's the 31 H2O files for use with the MultiMesh feature in hex2obj:
.
Sigita-cgr_H2O.zip
(uvs not tested, the ones of the big lod0 mesh (or whatever lod it is) look overlapped as hell [roll] )
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4231
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1139 times
Been thanked: 2222 times

Re: Ship Simulator Extremes

Post by shakotay2 »

Sigita_ship.png
Created using script in a blender text window, then pressing alt-p:

Code: Select all

import os
import bpy

# http://blender.stackexchange.com/questions/5064/batch-import-wavefront-obj
# put the location to the folder where the objs are located here in this fashion
# this line will only work on windows ie C:\objects
#path_to_obj_dir = os.path.join('C:\\', 'objects')
path_to_obj_dir = os.path.join('D:\\', 'your\\path\\to\\obj')

# get list of all files in directory
file_list = sorted(os.listdir(path_to_obj_dir))

# get a list of files ending in 'obj'
obj_list = [item for item in file_list if item[-3:] == 'obj']

# loop through the strings in obj_list and add the files to the scene
for item in obj_list:
    path_to_file = os.path.join(path_to_obj_dir, item)
    bpy.ops.import_scene.obj(filepath = path_to_file)
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Post Reply