Sample file: https://drive.google.com/file/d/1E_ulWI ... sp=sharing
Well, first of all, I'm going to talk about what I've discovered so far about these Models, in the Offset 0x20 it has the vertex count, in case this file is 0x18, which converting from 24, so this box contains 24 vertices. Each vertex is divided by 3 pieces of 2 bytes, 0x2, 0x2, 0x2 = 0x6, which I assume is X, Y, Z.
Offset 0x24/Vertice 1:
24 FE = X
DC 01 = Y
00 00 = Z
Before you ask if this box has faces the answer is no, this game uses a modeling system they don't store faces in the file, they are automatically generated in the game itself. But that's whoever knows how to convert or any idea to help me I'm grateful in advance, thank you

