While I can force 1920x1080 resolution by hex editing settings file in game root, UI breaks in widescreen and to fix it I need to change some UI files that are stored in game archives.
All their games of the time seem to be using the same type of archive with .bin extension. I've been reading much on file extensions on this forum and wiki lately, but I can't quite figure it out.
So far, I can pinpoint the following:
- Begins with a string "d";
- Offset C - archive name;
- Offset 50 - number of files;
- Offset 54 - number of folders?;
- Then there are pointers to folders;
- And pointers to files;
- Each file begins with its name, and after exactly 0x40 bytes there are "CD" characters;
- Each folder? begins with its name, followed (after 0x40 bytes) by some number (files in folder?) and some pointers.
I'm attaching two samples from Cruise Ship Tycoon (2003), I think they both contain graphic files:
- mousecursor.bin, 3 636 bytes, 2 files and 1 folder?
- NavigationUI.bin, 161 135 bytes, 11 files and 7 folders?

