I'm sorry for asking questions multiple times
Here are model files of what they would be. (*.DAM/*.BMF for animations)
https://drive.google.com/file/d/1pvdkxS ... sp=sharing
https://drive.google.com/file/d/1gyr-DA ... sp=sharing
If the models look broken in Hex2Obj due to skin weights/animations, it will be great to create a 3ds max/Noesis script.
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Tom Clancy's Rainbow Six/Ghost Recon *.qob/*.chr/*.crp/*.skl/*.map files
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braveplayer50
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